Before taking up adventuring, your role was to heal. Perhaps you were a doctor's assistant in a hospital, perhaps you were a war medic out on the field. You might even have been a babysitter, constantly patching up kids who couldn't help but climb trees. Either way, you learned a lot about healing the wounded, and now you're putting those skills to the ultimate test of adventuring.
- Skill Proficiencies: Medicine and your choice of Sleight Of Hand, Investigation, or Insight
- Tool Proficiencies: Healer's kit and your choice of Herbalism kits or Poisoner's kits
- Languages: None
- Equipment: A sturdy stain-proof outfit (taking on the stats of Traveler's Clothes), a Healer's kit, sealing wax, a blanket, and a pouch containing 10gp
Feature: Physician's Privilege
Other people recognize your general superiority in the medical field, as you tend to know your way around a doctor's office. You can also easily tell when someone is pretending to know what they're talking about by using large medical (or medical sounding) words. People without any medical expertise generally trust your consensus on a person's physical condition.







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