Awakened Familiar Image

You were once a familiar of powerful spellcaster who has decided to awakened you. Sending you off on your own adventure.

 
Skill Proficiencies: You gain proficiency in Arcana, Animal Handling, and Nature. You also gain expertise in Arcana.
Languages: You can speak and read Sylvan and have Telepathy.
Equipment: You former owner gifted you with supplies for your journey. You were given the following: Arcane Focus, some Bells, Blanket, Component Pouch, Druidic Focus, Explorer's Pack, Healer's Kit, Hooded Lantern, Flask of Oil, 3 Potions of Healing, Soap, Spellbook with a few spells, and a Two-Person Tent.
 
Feature: Gift of Awakening

While you cannot physically speak, your master imbued you with magical energy to allow you to communicate with those around you. You can speak telepathically to any creature you share a language with within 60ft.

 
Suggested Characteristics
d8 Personality Trait
1 I judge people by their actions, not their words.
2 If someone is in trouble, I'm always willing to lend help.
3 I always want to know how things work and what makes people tick.
4 I feel tremendous empathy for all who suffer.
5 I am horribly, horribly awkward in social situations.
6 I stretch the truth for the sake of a good story.
7 I like to squeeze into small places where no one else can get to me.
8 I don't like to bathe.
d12 Ideal
1 Charity. I always try to help those in need, no matter what the personal cost. (Good)
2 Friendship. Material goods come and go. Bonds of friendship last forever. (Good)
3 Tradition. The stories, legends, and songs of the past must never be forgotten. (Lawful)
4 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
5 Independence. I am a free spirit--no one tells me what to do. (Chaotic)
6 Freedom. Everyone should be free to pursue their dreams. (Chaotic)
7 Aspiration. I'm determined to make something of myself. (Any)
8 Destiny. Nothing and no one can steer me away from my higher calling. (Any)
9 Greed. I'm only in it for the money and fame. (Evil)
10 Power. If I can attain more power, no one will ever tell me what to do again. (Evil)
11 People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
12 Sincerity. There's no good pretending to be something I'm not. (Neutral)
d6 Bond
1 Someone I loved died because of a mistake I made. That will never happen again.
2 I idolize a hero of the old tales and measure my deeds against that person's.
3 I protect those who cannot protect themselves.
4 I suffer awful visions of a coming disaster and will do anything to prevent it.
5 I sold my soul for knowledge. I hope to do great deeds and win it back.
6 No one else is going to have to endure the hardships I've been through.
d6 Flaw
1 I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.
2 I have a 'tell' that reveals when I'm lying.
3 I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
4 Despite my best efforts, I am unreliable to my friends.
5 I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
6 I can't keep a secret to save my life, or anyone else's.
 
Awakened Familiar Image

Comments

Posts Quoted:
Reply
Clear All Quotes