
You have gained the notice and affection of one of The Tricksters. They've granted you one of their favorites, a blessing.
- Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Feature: Divine Contact
You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.
You crossed paths or caught the eye of one of the trickster deities. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
d10 | Wandering Deity |
---|---|
1 | Corellon, god of art and magic |
2 | Tymora, god of good fortune |
3 | Fharlanghn, god of horizons and travel |
4 | Istus, god of fate and destiny |
5 | Nuada, god of war and warriors |
6 | Zivilyn, god of wisdom |
7 | Arawn, god of life and death |
8 | Hecate, god of magic and moons |
9 | Celestian, god of stars and wanderers |
10 | Ptah, god of knowledge and secrets |
Suggested Characteristics
The Blessing of the trickster are many and manifold
d8 | Personality Trait |
---|---|
1 | I hate to start fights, but I love to finish them. |
2 | Talk to me about yourself. I’m a hell of a listener. |
3 | I love the spotlight. Everyone, look at me! |
4 | Give me a drink and I’m your friend. |
5 | I can’t sit still. |
6 | I’m always humming an old tune from my past. |
7 | I have a keen mind and focused ...look a squirel |
8 | I have never lost my childlike sense of wonder. |
d8 | Ideal |
---|---|
1 | Friendship. I never leave a friend behind. (Good) |
2 | Wanderlust. I prefer to take the less traveled path. (Chaotic) |
3 | Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic) |
4 | Creativity. The world is in need of new ideas and bold action. (Chaotic) |
5 | Open. I have much to learn from the kindly folk I meet along my way. (Good) |
6 | Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic) |
7 | Inquisitive. Everything is new, but I have a thirst to learn. (Neutral) |
8 | My teammates are my family. |
d5 | Bond |
---|---|
1 | A trusted friend is the most important thing in the multiverse to me. |
2 | I protect those who cannot protect themselves. |
3 | I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself. |
4 | Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her. |
5 | Growing up, I had an imaginary friend I could always count on. That friend is still with me. |
d6 | Flaw |
---|---|
1 | I am easily distracted by the promise of entertainment |
2 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
3 | I once pranked a noble who still wants my head. It was a mistake that I will likely repeat. |
4 | I easily lose track of time. My poor sense of time means I’m always late. |
5 | I’m forgetful. Sometimes I can’t remember even the simplest things. |
6 | I’m always changing my mind—well, almost always. |

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