
You are the one who survived. One who stood among the dead and was called 'lucky' by those whom found you. Your life came at a great cost- a cost that you could barely call worthy. You watched your family, your comrades, your men-at-arms; become naught but sheep to slaughter. They were devastated, and you were the last one standing.
Your guilt, your pain, the very depths of your horror were left as a reminder and a message to those that would find you. The ones who would see you changed: fractured, wild, different.
However.
The ones whom took who you had been and shattered them upon the ground, knew not what errors they had made. Instead, you rose above the waves of despair. Though you were hurt, though you will forever see the faces of your dead loved ones drifting before you in a sea of their own blood- your very will denies it. Though you are shaped by your pain, and your trauma cracks the glaze of what could have been a perfect finish; you are not defined by this experience. Instead it draws you forward, urging you to take up arms.
You are weighted, and every step forward feels as though you carry the world upon your shoulders. It does not show. You do not bend, and you do not break. To yield would to surrender your soul to the ones that wronged you, and you refuse to be a victim forever.
Yet you find it hard to reform lost bonds. There is a void you know will never be filled or fixed. The intimacy you once knew feels forever lost to you, and you are slow to trust. While you may not be antisocial or stoic, you find other ways to hide your inner self from those around you. You distance yourself from the world, knowing that while you survived once, you may never recover from another blow such as before. To lose family... love, friends, once? It's taking everything to fight back tooth and nail and to bring justice and vengeance to the ones responsible.
A second time? You may crumble, so you refuse to let strangers become anything more than that.
You have a goal before you, and nothing besides that matters, and whatsoever may come after, you have no plans.
You will stand tall, survivor. For that's all you are, and all you will ever hope to be. You are not a hero, and you are not a villain. You live to see an end to the story, to right the wrongs.
To avenge the fallen.
- Skill Proficiencies: Along your path you have gathered the knowledge necessary to help you survive further.
You are proficient in any two of the following: Perception, Insight, Deception, Intimidation, or Stealth. - Tool Proficiencies: You know you cannot rely on others to do what needs to be done, even if all you need is something made.
You are proficient in Herbalism Kits and Tinker's tools. - Languages: You knew from the beginning that you must expand your mind alongside your body, so that you will never be caught unprepared.
You took up the books, and you may choose any two extra languages - Equipment: You have a single keepsake of those you've lost in addition to things you have procured either through favours or jobs This includes : A hunting knife, a set of common clothes, a set of furs from animals you have hunted, and either a Tinker's tools kit or an Herbalism Kit
Due to your past, roll a d4 or pick from the following. You may only select one, so choose wisely.
d4 | Survivor's Grit |
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1 | You are the only survivor of a terrible event in your past and you learned from that experience. You have a knack for surviving and fighting back. Once per long rest you may turn either negate disadvantage, or give advantage to one normal roll. |
2 | After being on the edge of death many times in your past, your body naturally stabilizes itself. Once per day you may automatically bring yourself up to 1 HP when brought below 0, OR automatically succeed one death saving throw. |
3 | When you find evidence of the Foe that caused the death of your Order/Village, you gain advantage on investigation checks to pursue that Foe. |
4 | You are vengeful and slow to forget. When you encounter the Foe that killed your Order/Village, you gain advantage on all attack rolls against that Foe. |
You were marked by your ordeal and that mark makes you recognizable, especially to those who would finish what was left undone in the past. This mark may be a scar, a brand, or even a magical curse.
You have disadvantage when trying to hide from, or deceive those whom the mark is visible to.
However you have sympathizers to your plight, and those who see you in a good light may offer you free lodging or meal, and may aid you in hiding or deceiving enemies.
Suggested Characteristics
The world was cruel when you found yourself alone in it. Nothing can replace what you've lost, but you can keep moving forward. You define the person you become, because of, or in spite of, what you've experienced. You may hold on to hope, or find life desolate. Either way, you find that you keep taking that next step. Where are you headed? You may never know for sure, but at least you're alive.
d6 | Personality Trait |
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1 | The place of my birth burned before my very eyes. Though I was saved, I will forever hear the screams of the damned as I was whisked away. My savior gave their life protecting me, and now I seek only vengeance. |
2 | I alone walked away from the tragedy that befell my comrades and family. My guilt pulls upon me like the grasp of the dead, yearning to drag me under. |
3 | I awoke with no memory of my past life, and know not of my immediate future. All I have to my name is the wound that should have been fatal, and the clothes upon my back. I will find answers, no matter what. |
4 | My closest friend betrayed me, and I know not the reason. They orchestrated the downfall of our Order and razed the village we were sworn to. Once I was a respected knight, now I'm viewed as a curse. |
5 | I was once a nobleman who was forced into the wilds after my family was slaughtered. I honed my skills and bided my time, and I intend on taking my rightful place back from the scum that evicted me. |
6 | The deity we prayed to failed to hear our voices in time. Though some small few survived alongside me, they soon were claimed by the vice of death. I seek to embolden my faith, knowing my deity was not at fault for their deaths. |
d6 | Ideal |
---|---|
1 | Though I may be racked by guilt, I will not allow it to define me. Others have suffered similar fates to mine, and I'll extend my hand out to aid them in a way I was not given. |
2 | My deity did not hear my prayers when we were massacred, but I do not blame them. Instead I continue to spread their word and faith, for every being deserves one more chance, such as the one I received. |
3 | I spend my days moving forward. Actions speak louder than words, and I will prove to the world that I deserve to live. Guilt will not crush me. |
4 | I seek companionship and a new family. None can ever replace those that I have lost, but it would besmirch their sacrifices to deny myself happiness. |
5 | Life is beautiful and fleeting. I witnessed death up close and I find it wretched. I seek to live to the fullest, celebrating those around me and pushing myself to achieve my goals and desires for the sake of those I have lost. |
6 | I suffer deeply from my losses. It becomes a challenge every day to take one more step, and perhaps one day it will be my last. At least then I will see them again. |
d6 | Bond |
---|---|
1 | I have forsaken mortal companionship and find solace only in those who share my faith. We are few and far between, but I will rebuild from scratch if I have to. |
2 | Family means everything to me. Though they may be gone, I am comforted by the memories. I fondly share them and other stories with my new companions to bridge the gap between us. |
3 | There is comradery in combat, and the blood of battle is thicker than water of the womb. Though my former allies and family may be gone, I can honor them and build that trust again by risking life and limb with others who share my ideals. |
4 | My house was once celebrated and considered among the great. I was a protégé of my family line, and though time has passed I'm sure some still remember me, and I seek them out wherever I go. |
5 | I don't warm up to people quickly and I hesitate to trust, but if they prove their worth I will give my everything to protect them. |
6 | Everything I know has been taken from me, and I struggle to form new bonds for fear of losing them. I'm not unfriendly, but I am not overly warm. |
d6 | Flaw |
---|---|
1 | I throw myself into battle with reckless abandon, seeking the thrill of bloodletting to sooth my aching heart. I don't overly care if I survive, so long as I die in action. |
2 | I become easily lost in my own mind, wandering through the memories of the tragedy that befell my home. I often need to be brought back to the present, and sometimes I find it difficult to discern which is which. |
3 | My sorrows have made me bitter and untrusting. I use others to my own ends and keep all who interact with me at arms length. If I find you untrustworthy or unworthy of my time, I may betray you for my own safety. |
4 | I become enraged when I find evidence of those that caused the deaths of my family, and cannot hide my open disgust when I hear their name. I become hyper-fixated and unrelenting if confronted with this person or people. |
5 | I have over-compensated for my losses and I seek comfort in the arms of any willing to have me. I find myself drunk frequently, and more often than not I awake the next day in a stranger's bed. |
6 | I do not admit it aloud, but the thrill of near death experiences has stuck with me since the fall of my home. I do not seek death, but my recklessness can drag my companions into more trouble than they're ready to deal with. |
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/23/2019 6:56:21 AM
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659
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24
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7/23/2019 7:06:07 AM
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527
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0
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7/25/2019 2:42:21 AM
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555
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0
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2/14/2023 10:48:06 AM
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860
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45
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