You’ve climbed the ranks from recruit to journeyman hunter, devoting your life to the difficult, but noble trade of monster hunting. You’ve forsaken life outside the guild, and value no bonds but to your brethren with whom you hunt. You’ve studied the land, know its history and the creatures that stalk it. People fear the monsters of the world, but trust you to slay them. If that means they fear you too, then so be it.
- Skill Proficiencies: (choose two) Acrobatics, Animal Handling, Arcana, Athletics, History, Intimidation, Investigation, Medicine, Perception, Stealth, Survival
- Tool Proficiencies: (choose two) Alchemist’s Supplies, Leatherworker’s Tools, Smith’s Tools, Land Vehicles (carts, wagons, etc.)
- Equipment: 1 potion of healing, a silvered dagger, and a silvered martial or simple weapon or 20 pieces of silvered ammunition.
You’ve focused your study on a particular type of monster that lurks in the Drakova Valley. Choose one of the following options, you have advantage on checks made to track, identify, or
recall information pertaining to creatures of that type.
- Cockatrice
- Geist
- Ghoul
- Horror
- Hydra
- Manticore
- Wyvern
*Monsters are unique in this campaign. They may belong to different categories than typical D&D, and most have different subspecies with their own strengths and weaknesses. Knowledge about the different threats of the valley will provide a significant edge during hunts.
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