
Your family once ruled a wealthy Baendur kingdom, and your mother was a respected and remarkable queen. One winter’s day, raiders invaded your lands. When your parents rode out to oust them from your lands, your family was defeated. You, the youngest of all your siblings, were taken prisoner and forced to watch your brothers and sisters be slaughtered.
Since then, you have lived with the raiders and have come to accept them as your own people. They eventually adopted you and you are no longer a thrall. Yet you have never forgotten your family or the lands that by birth are yours to inherit. Recently your adopted family died during a raid between rival clans. You survived but the location of your homeland was lost with the deaths of your raider family.
Starting Story Connection
After your raider family perished, you served as a guard for the völv and have recently joined Hrolf’s expedition to Kekkell to earn glory and respect. You think with the plunder to be found in the south that you may soon own your own longship.
Heroic Tasks
- A Raider’s Revenge. The murder of your adoptive family cannot be left unatoned for. You must seek out and slay the raiders responsible for their deaths.
Reward. You gain 1 bonus glory point. - Find Homeland. You only have a dim memory of the location of your kingdom—it is in the west. Beyond that you are not sure, though you remember vineyards and gentle mountains and a more temperate climate than what you have experienced since then. Reward. Reaching the kingdom’s location will put you in touch with former allies of your family, which will unlock new connections. You may also be able to recover a lost family heirloom. Choose one of:
› A helm of awe once worn by your mother.
› A very rare ioun stone of your choice. - Return to Glory. Once you have recovered the location of your homeland, it is your duty to return there and re-establish rulership, in the name of your mother and father. Reward. You gain 1 glory point.
Epic Goal: Unify the Kingdoms
Long have the Baendur been disjointed. Begin uniting the scattered kingdoms into a single empire.
Gift of Glory. You gain 3 glory points. As long as your glory is 15 or higher, you automatically succeed in any Persuasion or Intimidation check with the Baendur and have advantage on such checks with all others.
- Skill Proficiencies: Athletics, History
- Tool Proficiencies: Vehicle (water)
- Languages: One of your choice.
- Equipment: A hunting trap, a small knife with your family’s insignia on the pommel, a set of traveler's clothes, and a pouch containing 10 gp
Fate’s Orphan ( ᛊ ). You received a fate tattoo (ᛊ) upon becoming adopted into a raiding clan. This rune symbolizes the sun and the growth it brings the world, as well as indicating certain
success for the rune wearer’s ambitions. Later in the story other runes will be drawn, adding to your story and your abilities.
True Survivor. You thrive under adversity. Whenever an ally reaches 0 hit points (whether they die or recover), give yourself inspiration. Unlike other characters you may accumulate more than one inspiration, up to a limit equal to your proficiency bonus.
Suggested Characteristics
The royal heir has always lived in two worlds—the dead family they feel loyalty and kinship with, as well as the raider family that raised them. They also feel guilty because they care for their adopted family, and this may come across to others as aloofness or surliness. Others are often drawn to the heir, despite this.
d6 | Personality Trait |
---|---|
1 | Everything is always taken from me so why care for anything? I live life on my terms. |
2 | I suffer nightmares over the massacre of my birth family and their deaths trouble my waking hours. |
3 | As a child of two worlds, I see multiple perspectives, especially in an argument. I can often help others avoid conflict. |
4 | Death is inevitable and if it is my fate to die this day, so be it. |
5 | I am unshakeable in my belief that I am owed more from this world, and nothing will deter me from accomplishing my objectives. |
6 | Having known much death, I live large and am eager to celebrate accomplishments and victories (whether they are mine or others). |
d6 | Ideal |
---|---|
1 | Sincerity. I am what I am. (Neutral) |
2 | Freedom. I will never live in chains again, nor should any other. (Chaotic) |
3 | Responsibility. I must respect those above me, as those below me must respect me. (Lawful) |
4 | Retribution. I shall spill the blood of all those that wronged me. (Evil) |
5 | Compassion. Having been weak once myself, I seek to protect those that need it. (Good) |
6 | Aspiration. I must honor the legacies of both my birth and my adopted peoples. (Any) |
d6 | Bond |
---|---|
1 | I think of my birth family daily and will honor their memory one day by reclaiming my homeland. |
2 | My adopted family made me who I am today. I will retake my homeland in their name. |
3 | I am my own person. I will take what I want and rule as I desire. |
4 | I am connected to the land itself and owe no loyalty to either clan or kingdom. |
5 | I must produce an heir so that my lineage does not end. |
6 | I am still seeking a home, a place where I belong. |
d6 | Flaw |
---|---|
1 | I seek the oblivion of sweet mead to forget my troubled past. |
2 | I believe I am protected by a higher power and will be unduly reckless. |
3 | Friendship and family are pointless if all others in my life are destined to die. Better to be on my own and rely only on myself. |
4 | I believe something I did led to the death of my parents, and I hide this shameful secret. |
5 | If I see someone treated unfairly, I react without thinking through the consequences. |
6 | I am terrified of water and never learned to swim. |

Skills listed for Skill Proficiencies selection in background section of character creation are incorrect. Under Tools Proficiencies it should be Vehicle (water) or a language. (plus the normal Languages: One of your choice)