You grew up living on a farm, taking care of different crops, livestock and/or other aspects of farm life and responsibilities. You have grown use to the patters of nature and weather in this honest lifestyle. You more than likely grew up near or in the wilderness, far from the comforts of major town and advancing technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. Your experience farming is ingrained in you, you understand and appreciate that which you cultivate to life on. The want to improve this aspect of you life is strong, rooted deep within you. Whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the lands and seasons. You also gain the Tough Feat as a result of your day to day life working on the farm, doing what most would consider to hard of work.
- Skill Proficiencies: Animal Handling, Nature, Survival
- Tool Proficiencies: One type of musical instrument, one type of tool
- Languages: One of your choice
- Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 20 gp
You’ve endured the hardship of farming and the work put into it. You have ventured outwards at times to gather resources in one form or another for your farm, ranch or living habitat. You’ve even perhaps been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.
| d10 | Origin |
|---|---|
| 1 | Cattle Farmer |
| 2 | Steed Farmer |
| 3 | Darry Farmer |
| 4 | Wheat Farmer |
| 5 | Fruit Farmer |
| 6 | Vegetable Farmer |
| 7 | Nuts/Grains Farmer |
| 8 | Breeding Farmer |
| 9 | Small Lifestock Farmer |
| 10 | Miscellaneous Farmer |
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Moreover, you can give determinations on the incoming weather for the following day based off of weather patterns and reading your surroundings fora and fauna. On a DC 15 Survival Check, you are accurately able to determine the probability of weather for the following day.
Suggested Characteristics
Often considered humble and hardworking, farmers have little respect for the niceties of fast paced life in the cities and all the crime which it typically carries. The ties of tribe, clan, family, and the natural world of which they are a part of and are grateful for its bountiful spenders of which one can harvest and improve on for generations to come are the most important bonds to most farmers.
| d8 | Personality Trait |
|---|---|
| 1 | I’m driven by a wanderlust that led me away from home. |
| 2 | I watch over my friends as if they were a litter of newborn pups. |
| 3 | I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. |
| 4 | I have a lesson for every situation, drawn from observing nature. |
| 5 | I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. |
| 6 | I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them. |
| 7 | I feel far more comfortable around animals than people. |
| 8 | I was, in fact, raised by wolves. |
| d6 | Ideal |
|---|---|
| 1 | Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
| 2 | Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good) |
| 3 | Honor. If I dishonor myself, I dishonor my whole clan. (Lawful) |
| 4 | Might. The strongest are meant to rule. (Evil) |
| 5 | Nature. The natural world is more important than all the constructs of civilization. (Neutral) |
| 6 | Glory. I must earn glory in battle, for myself and my clan. (Any) |
| d6 | Bond |
|---|---|
| 1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. |
| 2 | An injury to the unspoiled wilderness of my home is an injury to me. |
| 3 | I will bring terrible wrath down on the evildoers who destroyed my homeland. |
| 4 | I am the last of my tribe, and it is up to me to ensure their names enter legend. |
| 5 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
| 6 | It is my duty to provide children to sustain my tribe. |
| d6 | Flaw |
|---|---|
| 1 | I am too enamored of ale, wine, and other intoxicants. |
| 2 | There’s no room for caution in a life lived to the fullest. |
| 3 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
| 4 | I am slow to trust members of other races, tribes, and societies. |
| 5 | Violence is my answer to almost any challenge. |
| 6 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
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