
Early on you were selected to attend the Tolarian Academy. Steeped in the arduous curriculum of the likes of Master Barrin and the Planeswalker Urza, your potential was shaped in ways to better prepare you for the day when you might be called upon to defend Dominaria against an unnamed terror from beyond.
- Skill Proficiencies: Arcana, Investigation
- Tool Proficiencies: Tinker's Tools
- Languages: Thran
- Equipment: Tinker’s tools, a hammer, robes, an ink pen, five sheets of parchment, and a pouch containing 5 gp.
Feature: Tolarian Initiate
You gain the Tolarian Initiate feat, granting the Mending and Shocking Grasp cantrips and one 1st level spell from either the Artificer or Wizard spell list.
Spell List
In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Tolarian Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists these spells are added to all of them.)
Spell Level | Spells |
---|---|
1st | find familiar, sanctuary |
2nd | heat metal, shatter |
3rd | counterspell, water walk |
4th | banishment, freedom of movement |
5th | greater restoration, wall of force |

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