You body is a vessel to deliver lost, forgotten or abused sous to their final resting places- you are their vindication and voice. You undergo years of training alongside your family- watching and learning the ways of true Necromancy. Willing contracts, vengenace for the abused and for some life freely carries on- offering them the rest of the unlife to spend with the loved ones that may otherwise have been left behind. These contracts are decided and dictated by the souls and the Weaver so one may not harm the other. Contracts stipulations range freely from a meal to assistance in battle. All members of Necrovengance earn their scars for each soul they set free, the severity of the scars depth is determined by the weight of vindication.
Your family is well-known in your home town for their practices of vindication necromancy. For hundreds of years your anscestors have used necromancy to help solve the deaths of those in the lands. Delivering the souls though consensual contracts, to their desired resting place- assisting them in their justice and vindication. Your family refutes and despises false Necromancy, the act of enslaving souls against their will and forcing them to fight is considered irredeemable treason to you and your family. When facing false Necromancy you will stop at nothing to upheave it and offer the souls vindication and freedom. Even as you deliver the souls to their final resting spots, they have the freedom to void the contracts with you should you force their actions.
- Skill Proficiencies: Due to your indepth history with death you can identify the cause of most deaths, including various poison and venom types. This is done by rolling a Investigation Check, you have advantage on all Perception checks involving identifying cause of death, potions/poisons, andthe animals that produce toxins or venoms.
You gain Abyssal and two other languages due to your families long running history with death and assisting in final affairs. Because of this you have a charismatic personality and people find it easier to talk to you.
You gain the following modifiers: +3 WIS, +1 INT and one proficiency of your choice.You are proficient in arcana, medicine, and perception.
- Tool Proficiencies: You are proficient with daggers, cross bows, and scythes.
You are proficient with poisoners kits and herbalism kits. - Languages: Due to your close involvement with death you gain Abyssal.
Any soul can commune with you as if in their native tongue, the effect is the same for the Weaver.You gain two languages of your choice.
This feature allows you to sense any form death that has recently occured within 15 feet of you that has occured with in the last two hours. This feature is mostly passive, but does become hindered when facing exhaustion. Limiting the range to 10 feet after 8 hours without sleep or rest.
Suggested Characteristics
Due to involvement with sacred magic your skin takes on a ghastly grey, white, or washed out tone. Your corneas become black and your iris's become piercingly bright. Any scarring that you recieve also does the same.
You have the innate ability to speak with the dead as if your native tongues.
Comments