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Knight-Hunters of the Feywilds are a group of chaotic good, Beastmaster Rangers with a connection to the feywild and their Fey patron Solluna.  Members of this organization are all Dhampiric Weretigers of fey descent and use their abilities to  help others.  They do not force their ideas upon others, however, and keep their ideas to themselves.  They're a secretive and private organization of monster hunters and bounty hunters that hunt creatures of irredeemable evil who actively hurt others maliciously.

 
Skill Proficiencies: Sleight of Hand, Stealth
Tool Proficiencies: Disguise kit, thieves’ tools
Equipment: Knight-Hunters of the Feywild insignia, a set of Traveler's Clothes of Shifting Forms, a set of Studded Leather of Shifting Forms, a Backpack of Shifting Forms, a set of Thieves' Tools,  a Disguise Kit, a Dagger, and a belt pouch containing 10 gp.
 
Feature: Solluna's Favor

Solluna grants you the ability to have a special bond with your Ranger's Companion, Familiar, and Greater Steed.  Solluna's Wolfdog for a Ranger's Companion, Solluna's Wildcat for a Familiar, and Solluna's Alicorn for a Greater Steed.  All these are fey creatures and have the Chaotic good alignment. 

You have a telepathic bond with your Ranger's Companion, and on death it returns to Solluna's plane within the Feywild until the Ranger's Companion ritual is performed via a 10-hour prayer to Solluna.  Additionally, the Familiar and Greater Steed also go to Solluna's plane within the Feywild when they are dismissed or die.  Effectively these entities live as long as their bonded Ranger, and return to Solluna's plane within the Feywild as fey spirits when their Ranger dies.  

Any spells that you use on yourself are also used on your Ranger's Companion, Familiar, and Greater Steed.  

 
Spell List

For you, the spells on the Knight-Hunters of the Feywild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Spell Level Spells
Cantrip mending, prestidigitation
1st comprehend languages, detect evil and good, disguise self, find familiar, identify
2nd alter self, find traps, misty step
3rd tiny hut
4th find greater steed, greater invisibility
5th commune with nature

Your magic tends to manifest as fey magic due to your connection with the Feywild.

 
Suggested Characteristics

Members of the Knight-Hunters of the Feywild are Chaotic Good with no real order to their organization and people leading based on respect.  More experienced members tend to lead the less experienced members and help them to hone their skills.  They act as good-aligned bounty hunters and monster hunters--only taking in and killing those they feel are irredeemable and truly evil.  They are incredibly loyal to their own, have a close bond with nature, and practice forgiveness over vengeance.  Members of the Knight-Hunters of the Feywild also do what they can to make the world a better place.

d8 Personality Trait
1 I relate more to plants, animals, and fey beings then with your typical, average person.
2 I prefer my animal or hybrid form to that of my default, humanoid form.
3 I am a nomad, and live as a hunter-gatherer.
4 I protect a particular city, town, village or settlement whose occupants mean something to me.
5 My Familiar, Ranger's Companion, Greater Steed, and my guildmates are the only family I have ever known.
6 I find hope and a chance of redemption in all.
7 I prefer to keep to myself and my bonded companions.
8 I wish to become a wise leader within my guild.
d6 Ideal
1 I live for the ideals of my guild. (Any)
2 I do what I can to make the world a better place, though I do not force my views upon others. (Good)
3 Laws that are corrupt are meant to be broken. (Chaotic)
4 I prefer to live in the anarchy of the wilds to the laws of the civilized lands. (Chaotic)
5 I lead by example and combat evil to provide a light in the darkness. (Good)
6 I want to return to Solluna's plane when I die, and forever be one with her realm within the Feywild. (Any)
d6 Bond
1 I wish to find a mate to bond with, and share my Dhampiric Weretiger condition with them through Solluna's favor.
2 I'm bound to my guild will do anything for those within it and their bonded companions as well as my own.
3 I have bonded myself by Solluna's favor to a select few people I count as my own individual pride.
4 I'd do anything to stay within Solluna's favor, and my faith to her never waivers.
5 I owe my existence to another who saved my life. I owe them a life debt, which I will repay in time.
6 I want to prove myself worthy of my soul mate's affection, who I would do anything for like my brethren are towards their destined soul mates.
d6 Flaw
1 The soul mate I have conflicts with my very nature, and I actively fight the bond to the best of my ability through willpower alone.
2 Crowds of people make me incredibly nervous and overly cautious.
3 The want to hunt beasts in animal form and drink blood from them dominates my thoughts in the wilds.
4 My soul mate is perfect in every way, and anyone that says otherwise must beware my wrath.
5 I hate evil creatures with a passion, despite my training for forgiveness.
6 I nurse a silent resentment for all who have ever done myself, my guild, or my bonded companions any wrong.
 
 
Contacts

Knight-Hunters of the Feywild provide for and look after their own as well as others in need.  They do not have allies except for their Fey patron, and all contacts available to you are members within your guild.

 

d8 Contact
1 A potential employer wishes to contact me with a job offer.
2 A guildmate requires my help with something.
3 A leader within my guild wishes to guide me further on my path.
4 Fey spirits have been sent by Solluna to guide me.
5 A soul mate to one of my guild members requires my help finding their other half.
6 A guild member has found out who my soul mate is and wishes to share it with me.
7 I have found out who my soul mate is.
8 Solluna speaks to me directly in dreams.
d10 Non-contact
1 A powerful vampire lord has found out about my existence and now hunts me.
2 A group of lycanthropes now hunts me for protecting the ones they preyed upon.
3 I have brought shame upon my guild and now I must make up tenfold for it.
4 A higher-then-mighty person of importance has found out about my condition, and wishes to extort me and my guild.
5 My soul mate has no interest in me, and pushes me away at every turn.
6 I have upset some local fey spirits, and now must pay for it however they wish.
7 Another adventurer has made me their rival, much to my annoyance.
8 The people who I grew up with are now dead, and I remember them on my travels.
9 I lost out on a job to a another adventurer.
10 I ran away from my destiny, though others are trying to guide me back.
 

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