You spent years in service of the kingdom, toiling in its lumberyards, mining its quarries, fighting its battles. But then something changed, the king wronged you in some way and you no longer stood under his banner. You joined the rebels and began fighting for a more just land, one where you were the one in charge...
- Skill Proficiencies: Stealth, Intimidation
- Tool Proficiencies: Forgery kit, One gaming set of your choice
- Languages: Rebel Code (Language used by revolutionists based on riddles, ciphers and codes A Comprehend Languages spell does not make the language intelligible as it is based in common speech.)
- Equipment: A martial weapon of your choice, a cloak, a set of discreet clothing, a book of codes.
The rebellion has several outposts throughout the land which you may make use of. These outposts tend to be under conspirator's homes, bars, or even in the wilderness, these bases of operation are often fully stocked with supplies, weaponry, and other exports for conspirators like you to use. The DM may make it so fellow rebels currently inhabit or tend these hideouts for the party to interact with, and perhaps even employ for small missions that benefit their cause.
Suggested Characteristics
A rebel's life is a tough one, not only must you live in fear of those who you oppose, but others must fear you for your actions. Rebels are a wild lot, often hurt by society for their complete lack of social ability. A rebel would often be a very hateful, disturbed person due to the unjust world they live in.
While a member of the rebellion, your true loyalties lie with who they oppose. You are a mole, an inside man, a double agent for the royals. You gather information from one side and sell it to the other for a monetary gain. While wily, disloyal and untrustworthy, you have a strong sense of morals that guides every devious choice you make: you are indebted to the sovereign and serve him in anyway possible.
Revolution has a high cost, but this cost is lowered for you, as a mole the Royalists will pay for you to live a modest lifestyle. All expenses as well as extraordinary costs related to your job as a mole are covered, allowing you to survive with little worry of money. You may also be paid for relaying secret messages to the royalists, however the reward for such a task is determined by the DM.
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