Fighters Guild Exile Image

[This is if you want your character to have just left/been exiled]

You were part of a fighters guild, one that focused on war - pillaging and being hireable mercenaries. The guild/clan was know through out the land, with roughly 100 members of all different races (Or all one race if you want). They frequently went on raids to neighbouring villages, and always changed the tide of battle. They shook fear in any army that they were facing, often taking trinkets of war; and were distinguishable from other mercenary armies for their barbaric, savage and brutal methods of killing, torturing and more. 

However, your character was forced to leave / abondened them. As you were a notable member of the guild, they also had noticed your absence, but it did not take you long to meet your new found companions. 

 
Skill Proficiencies: Pick 2 skills from the list: Athletics, IntimidationSurvivalPerceptionMedicine
Tool Proficiencies: This will be what you used to pass the time in the fighting guild when you were not in battle.  -Choose 2: One type of gaming set, One type of tool proficiency, One type of musical instrument 
Equipment: An insignia of your former rank, a trophy taken from your first fallen enemy (CAN be a weapon with the light property, but I would recommend a RolePlay item), your 2 proficiences that you chose from (Gaming set/Tool proficiency/Instrument) , a set of common clothes, and a pouch containing 10 gp
 
Specialty

During your time in the guild, you had a specific role to play in it. Roll a d6 or choose from the options in the table below to determine your role:

d6 Specialty
1 Commander
2 General
3 Infantry
4 Healer
5 Musician
6 Support staff (cook, blacksmith, or the like)
 
Feature: Feared Face

Even though you are now longer part of the guild, the fear and dread from it's title still lurks with you where ever you go. Because of your stature in the guild you are easily recognisable by civilians. And civilians often try and avoid you. However, you can use this to your advantage, as when making an intimadation role towards a civilian (who is not a vendor) you have advantage on that role. 

 
Suggested Characteristics

The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.

d8 Personality Trait
1 I’m always polite and respectful.
2 I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3 I’ve lost too many friends, and I’m slow to make new ones.
4 I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
5 I can stare down a hell hound without flinching.
6 I enjoy being strong and like breaking things.
7 I have a crude sense of humor.
8 I face problems head-on. A simple, direct solution is the best path to success.
d6 Ideal
1 Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2 Responsibility. I do what I must and obey just authority. (Lawful)
3 Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
4 Might. In life as in war, the stronger force wins. (Evil)
5 Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
6 Nation. My city, nation, or people are all that matter. (Any)
d6 Bond
1 I would still lay down my life for the people I served with.
2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3 My honor is my life.
4 I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
5 Those who fight beside me are those worth dying for.
6 I fight for those who cannot fight for themselves.
d6 Flaw
1 The monstrous enemy we faced in battle still leaves me quivering with fear.
2 I have little respect for anyone who is not a proven warrior.
3 I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
4 My hatred of my enemies is blind and unreasoning.
5 I obey the law, even if the law causes misery.
6 I’d rather eat my armor than admit when I’m wrong.
 
Variant Feature: Bounty

Depending on how you left the guild, you may have been targeted by the leader, and they have put a bounty on your head. You know this, and you are constantly on edge. You know that you will never be safe, as their hirelings will be merciless. Speak with your DM for how much the bounty is, and how many people try to claim the gold.

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/9/2023 10:52:00 AM
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Fighters Guild Exile Image

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