
You are haunted by something so terrible that you dare not speak of it. You’ve sought vengance from the moment it appeared, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity due to the power you have gained. Since that day, you have been training and working as a vigilante monster hunter and adventurer to defeat the being that caused this.
- Skill Proficiencies: Acrobatics, Insight, Arcana
- Tool Proficiencies: Scimitar, Hand-Crossbow, Heavy Armor
- Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
- Equipment: A Crescent Mask, a set of manacles, a steel mirror, one trinket of special significance (A Gemstone Dice stolen from AnarKy, Chaos Incarnate)
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
d3 | Harrowing Event |
---|---|
1 | A monster that slaughtered dozens of innocent people spared your life, and you don’t know why. |
2 | An oni took your sibling one cold, dark night, and you were unable to stop it. |
3 | You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. |
Due to your past and extensive interaction with one, you can tell when a person or area is heavily affected by a powerful semi-deity(eg. powerful demon or fey monarch who has not yet acheived godhood), deity, or eldritch being.
Suggested Characteristics
You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.
d8 | Personality Trait |
---|---|
1 | I don’t run from evil. Evil runs from me. |
2 | I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. |
3 | I spend money freely and live life to the fullest, knowing that tomorrow I might die. |
4 | I live for the thrill of the hunt. |
5 | I don’t talk about the thing that torments me. I’d rather not burden others with my curse. |
6 | I expect danger around every corner. |
7 | I refuse to become a victim, and I will not allow others to be victimized. |
8 | I put no trust in divine beings. |
d6 | Ideal |
---|---|
1 | I try to help those in need, no matter what the personal cost. (Good) |
2 | I’ll stop the spirits that haunt me or die trying. (Any) |
3 | I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
4 | I have a dark calling that puts me above the law. (Chaotic) |
5 | I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) |
6 | I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) |
d6 | Bond |
---|---|
1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
2 | I would sacrifice my life and my soul to protect the innocent. |
3 | My torment drove away the person I love. I strive to win back the love I’ve lost. |
4 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
5 | There’s evil in me, I can feel it. It must never be set free. |
6 | I have a child to protect. I must make the world a safer place for him (or her). |
d6 | Flaw |
---|---|
1 | I haven't stolen from god, I AM GOD. |
2 | I assume the worst in people. |
3 | I feel no compassion for the dead. They’re the lucky ones. |
4 | I am a chaotic being with no restraint. |
5 | Due to grasping forbidden knowledge of the highest degree, I wander on the edge of sanity. |
6 | I talk to spirits that no one else can see. |
Previous Versions
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4/22/2023 4:22:49 AM
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