Oracle Image

For most, time is a linear construct.  The past has already happened, and the future has yet to be written.  But for some select few, time is relative.  You were born with the power to catch glimpses of future events, far off places, or past events that you would otherwise have no earthly way of knowing.  For some, this power comes from an innate psychic ability, bending time and space with the power of your mind alone. For others their power is gifted to them from otherworldly beings. Some may view your abilities as a remarkable gift to benefit the world, whereas others may view you as the cause of the misfortunes.  But you cannot choose what you see, nor are you responsible for making them happen.  What matters the most is what you will do with these powers...

 
Skill Proficiencies: Arcana, History, Insight, Religion
Languages: Two of your choice.
Equipment: A blindfold, robes, a book of research notes, an ink pen, a bottle of ink, a flask of oil , a censer, a small bag of sand, soothsalts, a wooden staff, 2 blocks of incense, a set of tarot cards, and a belt pouch containing 15 gp 
 
Source of Visions

Visions, while mystical in appearance, can come from many different sources.  Select one from the table below, or consult your DM about other possible sources that could be giving your character these abilities.

d8 Source of Visions
1 Far Realm
2 Feywild
3 Shadowrealm
4 Astral Plane
5 The Abyss
6 Nine Hells
7 Dal Quor
8 Natural Psychic Power
 
Feature: Researcher

When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

 
Spell List

As an oracle, you have visions from across time and space, granting you access to spells long forgotten or not yet developed. For you, the spells on the Oracle Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Spell Level Spells
Cantrip encode thoughts, sapping sting
1st gift of alacrity, magnify gravity
2nd fortune's favor, immovable object, wristpocket
3rd pulse wave
4th gravity sinkhole
5th temporal shunt
6th gravity fissure
7th tether essence
8th dark star, reality break
9th ravenous void, time ravage

Spells cast in this way can reflect the realm from which your visions originated.  For example, if your visions come from an old god floating in the furthest reaches of space, then spells like dark star would have the appearance of a literal black hole, bending light itself around it, while spells that affect time could have tiny motes of light resembling stars dance around the target.  Likewise, if your visions came from the nine hells then gravity spells could emit smoke, while time spells could scatter ash into the air around the targets. Some Oracles have simply been gifted with powerful telekinetic abilities, in which case gravity spells can be flavored to more closely resemble raw, psychic power, crushing enemies into the ground or pinning them to walls.

 
Suggested Characteristics

Your mystical gift has effected your life in profound ways.  Secrets are hard to keep from you. How will this effect your life?

d8 Personality Trait
1 I use polysyllabic words that convey the impression of great erudition.
2 I have witnessed the fall of forgotten kingdoms and wars long past—or I like to boast that I have.
3 I tend to ramble about the possible meanings of a vision that occurs.
4 There’s nothing I like more than a good mystery.
5 I’m willing to listen to every side of an argument before I make my own judgment.
6 Those who cannot understand my visions are of no use to me.
7 I am horribly, horribly awkward in social situations.
8 I’m convinced that my visions mark me as a harbinger.
d6 Ideal
1 Enlightenment. The path to power and self-improvement is through understanding. (Neutral)
2 Unity. Knowledge must be used for the betterment of the masses. (Good)
3 Logic. Emotions must not cloud our logical thinking. (Lawful)
4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5 Power. Knowledge is the path to power and domination. (Evil)
6 Fate. Nothing can change what is meant to be. (Any)
d6 Bond
1 My visions must be used to protect those I care for.
2 My visions could reveal terrible secrets that must not fall into the wrong hands.
3 I work to prevent a vision of a horrible future from coming true.
4 My life’s work is a series of tomes that contain all of my recorded visions, no matter how small.
5 I’ve been searching my whole life for the source of my visions.
6 I sold my soul for knowledge. Now I am cursed with these visions.
d6 Flaw
1 I take my visions at face value, never trying to find deeper meaning.
2 I believe fate cannot be altered, and will do what I can to make sure a vision becomes reality.
3 Stopping a terribly future is worth the price of innocent lives.
4 I overlook obvious solutions in favor of complicated ones.
5 I speak without really thinking through my words, invariably insulting others.
6 I cannot hide my visions, and wish to speak about them often.
 

Previous Versions

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3/22/2023 6:50:18 AM
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4/17/2023 5:34:26 AM
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