Gearhead (Private) Image

You have been interested, almost obsessed, with the inner workings of clockwork. Whether it stems from study or upbringing, you love to understand how cogs and chains and cranks work together to create new and fantastic machines. Perhaps you hope to invent something using such tools? That's up to you.

 
Skill Proficiencies: Investigation and History
Tool Proficiencies: Tinker's Tools
Languages: None
Equipment: A set of tinker's tools,  a bag for parts containing 1d12 cogs of various sizes, a map case containing a blueprint for your invention,  a set of traveler's clothes, and a pouch containing 20 gp.
 
Invention Idea

You have a very specific idea of an invention in mind, using your knowledge of clockwork, that you want to create. Roll a d8 or choose one of the concepts from the table below, then work with your DM to specify what you're trying to make.

1 - Simple Toy 5 - Automaton (Nonsentient)
2 - Artisan Machine  6 - Large-scale Vehicle
3 - Automatic Tool 7 - Prosthesis Limbs
4 - Intricate Object 8 - Automaton (Sentient)

 

 
Feature: Feature: Scavenging Clockwork

You know how clockwork objects work and can scavenge for parts from junkyards or in cities. Roll a d100, and if you roll higher than 30% you find 1d12 cogs and parts that can help you with your invention.

 
Suggested Characteristics

Made for Specific Player so I got Nothing For Ya.

 
Gearhead (Private) Image

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