Clergy - Inquisitor (Grim Hollow) Image

The Clergy represents those who devote their lives to working within religious institutions.
The Clergy are respected members within the social hierarchy in regions where their religion is prominent. Clergymen make effective orators, acolytes, and religious crusaders.

You are a servant of an organized branch of religious enforcers who hunt down heretics and blasphemers within your own faith, and cultists of sinister powers. Divine justice does not discriminate, and you have mercilessly punished crimes both mundane and supernatural – a task that comes with little glory. You are deadly efficient in bringing the sinful to heel. However, corruption is rife within the Inquisition itself due to the Order’s power and authority, and those found guilty are likewise treated without mercy.

Skill Proficiency:
Additional Equipment: A set of manacles, a copy of the text Sins of the Heretic, a leather strap.

Rank 1 - Initiate
You were taken in by the church, and after showing attributes befitting of an Inquisitor you, were trained in their ways. Gruelling mental and physical training took up your time from dawn to dusk whenever you were not completing chores.
Holdings:
Free lodging at the inquisitorial chapter house, temple, or any other religious institutions that you currently serve.
You have knowledge of someone from your childhood who has since become affiliated with a witch coven, religious cult, or other enemy of the faith.
Progression:
Be promoted to the rank of Inquisitor by a Chapter Master.
Rank 2 - Inquisitor
You have been appointed to the role of Inquisitor, charged with enforcing divine justice by hunting down cultists, spellcasters who have violated magical laws, and other threats. Many institutions recognize your Inquisitorial authority, and temples of the faith that you serve will grant you sanctuary, food, and useful information.
Holdings:
Access to information and equipment provided by the Order, in addition to information obtained by temples of the faith.
Progression:
Be promoted to Chapter Master by a Grand Theologist Inquisitor.
Rank 3 - Chapter Master
You have risen through the ranks and now oversee an Inquisitorial Chapter. Initiates and Inquisitors alike answer to you, and seek your advice in matters of executing divine justice, as well as rooting out corruption within the ranks of the faith you serve. You are still active in the field, often leading factions of Inquisitors in bringing cultist organisations and powerful spellcasters to heel.
Holdings:
Access to the restricted section of the chapter library, which contains all known weaknesses of supernatural entities.
Free lodging at any religious institution or temple of the faith that you serve.
Your religious institution invests you with the authority to declare people of high standing as enemies of the faith, if you have irrefutable evidence of their crimes.
Progression:
Being appointed to Grand Theologist Inquisitor by the head of your Order and a panel of ranking clergy.
Rank 4 - Grand Theologist Inquisitor
You have cultivated a reputation as a devout and accomplished Inquisitor, following the teachings of the divine, executing divine justice, and seeking divine enlightenment. You hold significant influence within and outside your Order, and Chapter Masters seek your counsel on matters of the faith and the Order’s mission.
Holdings:
Access to a council of Chapter Masters and other ranked clergy with whom you discuss matters of your Order.
You have the authority to dismiss and appoint chapter members to positions of power, both within the Inquisition and temples of the faith.
You have the ability to denounce those who you know (or suspect) to be enemies of the faith, dispatching Inquisitor factions to investigate and restore order.

Select a talent upon choosing this advanced background, and one at each rank up of progression.

 
Skill Proficiencies: Gain Intimidation, then choose from Choose one from History, Insight, Intimidation, Medicine, Persuasion, Religion.
Tool Proficiencies:
Languages: Choose one standard and one of: Abyssal, Celestial, or Infernal.
Equipment: A holy symbol, a prayer book or divine text, vestments, a set of manacles, a copy of the text Sins of the Heretic, a leather strap, and 15 gp.
 
Academic Background Talents

Astute Intuition - Whenever you make a Wisdom (Insight) check while trying to detect a lie from Aristocrats, Criminals, or Common Folk, you can add your Profession Die to the roll.
Cabal Lorekeeper - Whenever you make an Intelligence (Religion) check to recall information about Celestials, Fiends, Fey, or Undead, you can add your Profession Die to the roll.
Confessor
- Whenever you make a Charisma (Persuasion) check to reveal a secret or ask a favor of anyone who follows the same religion or deity as you, you can add your Profession Die to the roll.
Copyca
t
- Whenever you make an Intelligence or Intelligence (Forgery Kit) check to forge or create a document, you can add your Profession Die to the roll.
Diligent Researcher - Whenever you make an Intelligence check to research a subject, you can add your Profession Die to the roll.
Disciplinarian
Disciplinarian
- Drunkard - Whenever you make a Constitution check to determine if you will throw up, pass out, or how severe a hangover is, you can add your Profession Die to the roll.Figure of Authority - Whenever you make a Charisma (Persuasion) check while interacting with Common Folk, you may add your Profession Die to the roll.
Idolist
- Whenever you make an Intelligence (Religion) check to recall information on religious or cult-related symbols, you can add your Profession Die to the roll.Interrogator - Whenever you make a Charisma (Intimidation) check to extract information from an enemy who is restrained, you can add your Profession Die to the roll.
Local Historian - Whenever you make an Intelligence (History) check to determine the history of an item, location, or cultural phenomenon from the same region as you, you can add your Profession Die to the roll.
Menacing Presence
- Whenever you make a Charisma (Intimidation) check, and are interacting with Academics, Common Folk, or Seafarers, you can add your Profession Die to the roll.
Mystical Scholar - Whenever you make an Intelligence (Arcana) check to recall information on Aberrations, Constructs, or Elementals, you can add your Profession Die to the result.
Passionate Orator - Whenever you make a Charisma (Performance) check to influence an Academic, Military, or Clergy member, you can add your Profession Die to the roll.
Pathologist
- Whenever you make a Wisdom (Medicine) check to diagnose or treat a disease, add your Profession Die to the roll.
Sawbones
-
Whenever you make a Wisdom (Medicine) check dealing with Grievous Wounds, you can add your Profession Die to the roll.
Shrewd Deduction -
Whenever you make an Intelligence (Investigation) check to investigate a crime scene, you can add your Profession Die to the roll.

 
Feature: Eradicate Heresy

Upon spending an hour, and succeeding on a medium-DC Charisma (Intimidation) check, you can find an informant and extract information. The informant will divulge information regarding the location of local cults, witch covens, and other enemies of the Divine.

Level 1 [roll]1d4[/roll] + Intelligence (History)

Level 2 [roll]1d6[/roll] + Intelligence (History)

Level 3 [roll]1d8[/roll] + Intelligence (History)

Level 4 [roll]1d10[/roll] + Intelligence (History)

 
Clergy - Inquisitor (Grim Hollow) Image

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