Cultist Image

You are, or once were, a member of a cult – a religious splinter sect or a secret society of occult study. You might still be active within the cult, receiving orders from its secret masters. Or perhaps you’ve rejected its authority, and now the cult wants to bring you back into the fold… or silence you forever. In either case, you live at the crossroads of criminality and faith or arcane study.

 
Skill Proficiencies: Deception, and your choice of Arcana or Religion
Languages: Two of your choice
Equipment:  A tattoo signifying membership in the cult, a book of heretical or blasphemous truths, 5 sticks of incense, vestments or robes of occult significance, sacrificial dagger, a set of common clothes, and a belt pouch containing 10 gp
 
Feature: Cult Network

You know the locations of your cult’s safehouses, shrines, and sanctums in many settlements and wilderness areas. In such a network, you can find at least one loyal member of the cult, who can provide food and a safe place to rest for you and up to six people that you vouch for. Large cities always have a safehouse, while smaller settlements are 50% likely to have one. Remote wilderness areas have one safehouse in any 100-square-mile area. If you have left the cult, you can use the safehouse, drawing attention from the cult only 50% of the time.

 
Cultist Image