You have a long history in the mechanical sciences, having either designed or directly built great feats of engineering. Perhaps you imagined giant war machines and put them to paper. Perhaps you spent your hours riveting girders to construct the frames of Airships. Perhaps you worked in a repair shop, patching up customers' broken and battered electronic do-dads and whats-its.
Engineers tend to be logical and methodical when it comes to problem solving. The nature of their work often leads to competition and many are very secretive about their inventions. Engineers who don’t have any qualms about questionable activities will try to steal their colleague’s work.
- Skill Proficiencies: You are proficient in Investigation and one of the following: History, Arcana or Perception.
- Tool Proficiencies: You have proficiency in Tinker's Tools and an artisan tool of your choice.
- Equipment: Common clothes, Tinker's tools or one type of artisan's tools you are proficient with, 1D4 books on Engineering, small pouch containing 15 gold.
Your experience with Engineering gives you an edge when it comes to machines that might confound the common man. You have advantage on History skill checks related to mechanic and electronic devices. You also have advantage on Intelligence checks and saving throws related to operating mechanical devices.
Suggested Characteristics
You have a long history in the mechanical sciences, having either designed or directly built great feats of engineering. Perhaps you imagined giant war machines and put them to paper. Perhaps you spent your hours riveting girders to construct the frames of Airships. Perhaps you worked in a repair shop, patching up customers' broken and battered electronic do-dads and whats-its.
| d8 | Personality Trait |
|---|---|
| 1 | When I see a scrap of metal or wood, I can't help but pocket it. |
| 2 | I don't talk a lot, because I become engrossed in my thoughts. |
| 3 | I can't help myself around complex objects, I just want to find out how they work. |
| 4 | Most of the words I say sound like complete gibberish to those who know nothing about science. |
| 5 | I'm constantly sketching or taking notes about my surroundings. |
| 6 | "If I elevate my crossbow by 3° then the bolt should.. sorry? Just shoot the damned Orc?" |
| 7 | Everything, no matter how small or insignificant, must be catalogued. |
| 8 | When excited I tend to start speaking faster, and tend to get a bit jittery. |
| d6 | Ideal |
|---|---|
| 1 | Organization. Everything has it's place and everything should be in it's place. (Lawful) |
| 2 | People. All of my inventions are made to help people who can't help themselves. (Good) |
| 3 | Freedom. I invent what I want, whether my inventions are legal or not. (Chaotic) |
| 4 | Greed. Everything I make I sell, I don't care who it hurts. (Evil) |
| 5 | Community. I invent to help myself, my friends, and my family, and other people can do the same if they want inventions. (Neutral) |
| 6 | Safety. I build so that harm may not come to myself and those I care about. (Any) |
| d6 | Bond |
|---|---|
| 1 | I once made a child very happy with an invention, I wish to do so again. |
| 2 | My inventions are like family to me, so I protect them as best I can. |
| 3 | I seek to blend technology with magic, and create perfect harmony. |
| 4 | My old workshop is now in ruins due to an accident, I will never make that mistake again. |
| 5 | Anytime someone is hesitant or scared of my inventions I try to make them feel comfortable around them. |
| 6 | All the profits i make from selling my inventions go to my old masters back home. |
| d6 | Flaw |
|---|---|
| 1 | I enjoy my more dangerous inventions a little too much. |
| 2 | "Um, Ackshually..." |
| 3 | The best inventions are the ones that harm others. |
| 4 | I always over analyse any and all situations. |
| 5 | Explosions are adorable. |
| 6 | One of my inventions horribly mangled someone influential, and they hunt me to this day. |
As a professional engineer, you have built a network of colleagues who cooperate (at least somewhat) on projects. When you need assistance, you may utilize this network. Your colleagues aren’t likely to drop everything to come to your aid as they have projects of their own so don’t expect an immediate response. It’s also important to remember rule number 1 of networking: your colleagues aren’t only a means to an end. A working relationship is a two way street and a favor goes a long way to getting someone to help you. Depending on the favor you ask for, your colleague may want a specialized piece of information that only you possess.
In addition to this informal network, your colleagues meet infrequently to collaborate and share recent discoveries at conferences. In addition to fellow scientists and engineers, other prominent members of society frequent these events. This makes them a perfect place to gather new allies or colleagues.
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