Outlander, Free, Fixxed Image

"You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city dweller could comprehend, and enjoy the solitude of being only 'thinking' creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter gatherer, or even a marauder. Even in places where you don't know the specific features of the terrain, you know the way of the wild" -the Wizards of the Coasts' "Players Handbook" Page 136

 
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument 
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you've killed, a set of traveling clothes, and a pouch containing 1 pp worth of gold pieces (10gp)
 
Origin

1d10

1Forester

2Trapper

3Homesteader

4Guide

5Exile or Outcast

6Bounty Hunter

7Pilgrim

8Tribal Nomad

9Hunter-gatherer

10Tribal marauder

 
Feature: Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of your terrain, settlements and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth

 
Spell List

Null

Spell Level Spells

Null

 
Suggested Characteristics

Often considered rude and uncouth among civilized folk, outlanders have very little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part of important bonds to most outlanders

 
 
Contacts

Null

 
Variant Outlander, Free, Fixxed: Null

Null

 
Variant Feature: Null

Null

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2023 5:08:30 PM
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Players Handbook
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Outlander, Free, Fixxed Image

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