The ship's doctor is responsible for keeping track of the injuries and overall health of their crewmates and captain. They have a good understanding of medical science and procedures. They can perform surgeries, create medicine, and alleviate sickness or diseases.
Taking on the doctor role leaves you in charge of caring for your allies when they are hurt or in need of medical assistance. Skalds and Priests in particular may excel at completing these tasks.
- Skill Proficiencies: Have proficiency in medicine or investigation.
Advanced Treatment:
As a doctor, you are capable of understanding and analyzing all forms of medicine and medical treatments. You are proficient in using and administering antidotes, medicine, and other medical tools. When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point. Additionally, when a creature is suffering from disease, blindness, deafness, paralysis, or poison, you can spend ฿400,000 to gather the medical supplies required to treat them and end one of these conditions over the course of 1 hour.
Pirate Prestige Ability: First Aid:
When you take the doctor crew role, you are capable of stitching up wounds and providing first aid to yourself and your allies. You can spend 1 pirate prestige point as an action to restore 1d6 + 4 hit points to an injured creature, plus additional hit points equal to the creature’s maximum number of Hit Dice. The creature can’t regain hit points from this ability again until it finishes a short or long rest.
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