You were born amidst the fallout of a cataclysmic event—an eldritch meteor that crashed into the world, forever altering your destiny. The impact of the meteor left a permanent mark on your very being, imbuing you with otherworldly powers and a connection to the eldritch forces that dwell beyond mortal comprehension.
The eldritch meteor's influence on your life extends beyond your abilities. It has also shaped your worldview and understanding of the cosmos. You are acutely aware of the existence of other planes of existence and the ancient beings that reside within them. You have delved into forbidden tomes and ancient texts, seeking to understand the nature of the eldritch and the meteor's origin. This quest for knowledge has brought you face-to-face with dangerous cults, secret societies, and enigmatic figures who guard eldritch secrets.
As a Crater Born, you may choose to embrace the eldritch powers within you and use them for your own purposes. Alternatively, you might seek to distance yourself from the meteor's influence, fearing the potential darkness that lies within. Whatever path you choose, your background as a Crater Born will continue to shape your destiny, as you navigate a world that both fears and marvels at the eldritch power that resides within you.
- Skill Proficiencies: Choose two from among Acrobatics, Athletics, Perception, and Survival
- Tool Proficiencies: Navigator's Tools, Cartographer's Tools
- Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
Your exposure to the eldritch meteor has granted you a unique resilience against the horrors and aberrations that plague the world. You have developed a natural resistance to the corrupting influence of eldritch forces and possess an instinctive understanding of their nature.
You have advantage on saving throws against effects, and abilities that originate from eldritch entities or are of an otherworldly nature. This includes effects that attempt to charm, frighten, or dominate your mind.
Furthermore, your attunement to the eldritch energies imbued within you allows you to detect their presence in your surroundings. As an action, you can focus your senses on a specific location or creature within 30 feet of you. If there are any eldritch influences or manifestations in that area, you sense their presence, although you may not immediately discern their exact nature or origin. This ability allows you to potentially uncover hidden eldritch phenomena, such as magical traps, enchanted objects, or lingering residue of eldritch magic.
Suggested Characteristics
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
| 4 | I would rather make a new friend than a new enemy. |
| 5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 7 | The best way to get me to do something is to tell me I can’t do it. |
| 8 | I blow up at the slightest insult. |
| d6 | Ideal |
|---|---|
| 1 | Honor. I don’t steal from others in the trade. (Lawful) |
| 2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
| 3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
| 4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
| 6 | Redemption. There’s a spark of good in everyone. (Good) |
| d6 | Bond |
|---|---|
| 1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
| 2 | My ill-gotten gains go to support my family. |
| 3 | Something important was taken from me, and I aim to steal it back. |
| 4 | I will become the greatest thief that ever lived. |
| 5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
| 6 | Someone I loved died because of a mistake I made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | When I see something valuable, I can’t think about anything but how to steal it. |
| 2 | When faced with a choice between money and my friends, I usually choose the money. |
| 3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
| 4 | I have a “tell” that reveals when I’m lying. |
| 5 | I turn tail and run when things look bad. |
| 6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
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