Before you took to adventuring, you were banished from your homeland for unforgivable crimes (rightly or wrongly). Since then you have survived by hiding the nature of your crimes from others, and making a new life for yourself – most likely under a new name. You are quick to notice people’s interest in you, and a practiced in convincing people that you are no-one of interest.
- Skill Proficiencies: Deception and Insight.
- Tool Proficiencies: One tool kit.
- Languages: One Additional Language.
- Equipment: A set of Traveler’s Clothes, a Memento of your lost life, a tool kit to match your proficiency, a beltpouch with 10sp.
No matter what the circumstances of your banishment, one thing that allowed your survival was a secret that you are in possession of. This might the reason for your banishment, or it may be unrelated, but is a matter of great import to a great many. It may be the location of something, it may be the reality of a king’s heritage, or it might be about the circumstances about the founding of some important organization or institution. In any case, work with the DM to detail the nature and impact of this secret that you hold.
Suggested Characteristics
Once you had a life, but that was taken away from you by the decree of the authorities for crimes against the state, the gods, or nature itself. As a result you are always aware of how ephemeral your place in society can be, and how valuable true friendship and loyalty are. You also hold your secrets close to your vest, only revealing them to the closest of friends or under the most dire of circumstances, afraid that they will result in your banishment once more.
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