You are an outcast. Your home and people didn't accept you, you were chastised and blamed for every little thing around. So in retaliation you left to find people you could accept you.
- Skill Proficiencies: Survival because of your time outcasted and alone you learned to live with little and keep yourself alive, stealth because of the wilderness you've found yourself in while gone from the town you grew up in you learned to make no sound and blend in anywhere, perception you see things other aren't and pick up on cues others would've missed , nature you have a profound understanding of nature and how to take care of it and live in it, animal handling because of some of the animals you've come across you under stand how to deal with them, athletics you can run faster and hit harder, investigation you can figure out conclusions and find what is needed in combination with your perception, intimidation because of your status people are afraid of you and the superstitions around you. For each skill +2 skill points.
- Tool Proficiencies: Forgery kit - you have the tools to forge properly and disguise kit - you have the tools needed to change your allerwnce enough people won't immediatly realise who you are
- Languages: You understand two more languages of your choice
- Equipment: Water skin
clothes, common
Weapon of your choice
bedroll
rations, 10 days worth
tourch
Outcasted
You were outcasted by people who knew you cpand that spread to some neighbouring towns so you left and found who your partying with
Feature: Hermit
You are alone because you chose to be
Spell List
| Spell Level | Spells |
|---|---|
| 1st | disguise self |
| 2nd | alter self, animal messenger, blindness/deafness, invisibility, zone of truth |
| 4th | confusion |
| 5th | insect plague, wall of force |
| 9th | astral projection |
Suggested Characteristics
| d1 | Personality Trait |
|---|---|
| 1 | You will make sure nobody becomes as outcasted and hated as you no matter where you go |
| d1 | Bond |
|---|---|
| 1 | You, the land, the sky, the ocean, and the other outcasted |
Variant Outcast: Crypt
You became an urban legend in the town you grew in due to your leaving to keep childrens behaviour in check.
Variant Feature: Outlander
Why tf am i doing this
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