Whether you were run over by a truck after diving out to save a pedestrian, died of a heart attack after working at an exploitative company, or via some other means, you died in our dimension and were reincarnated in another world with your memories and personality intact. You might have had all your memories from the instant you were reborn, or you might have awoken to them during your childhood, either suddenly or over time. Either way, you have a true identity and family in your new home, unlike most otherworlders. Unlike other otherworlders, since you grew up in this new world, you don’t necessarily need the otherworldly linguistics cheat, as you could learn your new world’s languages over time as you grew up. If you have cheats, they could be from any category with an equal chance.
- Skill Proficiencies: Deception, Insight
- Tool Proficiencies: One type of artisan’s tools, musical instrument, or disguise kit
- Languages: One of your choice
- Equipment: Your choice of a set of artisan’s tools, a musical instrument, or a disguise kit; precious item given to you by your reincarnated family; a set of traveler’s clothes; and a belt pouch containing 15 gp
In the fantasy subgenre of ordinary people from Earth transported to a fantasy world, often these otherworlders gain special powers, sometimes called “cheats,” which
grant them an advantage in their new world. However, the following cheats are useful for far more than emulating the subgenre feel. You and your group can
use cheats to adjust the game’s power level, or the power level of an individual character who might otherwise underperform, or as a reward for diverse achievements,
whether you are building otherworlders or not! Cheats come in various tiers, rated from F at the lowest to A, S, and then SS at the highest. The higher the tier,
the more powerful and disruptive the cheat. Each cheat entry includes a basic description and then multiple tiers for that cheat, though many cheats don’t exist at every
tier. The tiers, and their relative powers, are as follows:
F Tier While this cheat provides a benefit, it won’t affect the character’s power level or the balance of the game in any noticeable way.
E Tier This cheat’s benefit might have a small impact on the character’s power level, but not one that requires adjustment from the GM.
D Tier This cheat makes a small but noticeable impact to the character’s power level. It still doesn’t usually require significant adjustments from the GM since
the disparity between an optimized 5E character and an average character is much larger than the benefit of this cheat, but it can definitely alter the balance or feel between characters depending on their cheats and how relevant they are, and it can make an optimized character even more powerful.
C Tier This cheat has a big effect on the character’s power level, but usually not enough to change the game’s balance so much that the GM has to make big changes, since the power difference between an optimized 5e character and an average character is much larger than the benefit of this cheat. However, if the character and cheats work well together, or the character was already optimized, they might have to fight against stronger or more opponents. Either way, characters who have this cheat will still be noticeably more versatile or effective than a similar character who doesn’t. The question is whether the difference will be enough to require adjustment.
B Tier This cheat makes a large impact to the character’s power level, which has a decent chance to alter the game balance enough to require adjustments, such as opponents of a higher CR than normal or more opponents to challenge the characters. However, since the power difference between an optimized 5e character and an average character is so wide, even a B tier cheat might not require adjustment if it’s on an unoptimizedcharacter.
A Tier This cheat is powerful enough that it substantially unbalances the game. Characters with this cheat can potentially take on opponents of significantly higher CR than normal; depending on whether the cheat is focused on offense or defense, fights against substantially higher-level opponents might be either quick and extremely deadly to both sides or slow, with neither side being able to hurt the other much. However, since the power difference between an optimized 5e character and an average character is so wide, it’s possible that an A tier cheat on an unoptimized character might not put them above the most bleeding edge optimized character without cheats who already had to fight opponents that were significantly higher
CR than normal.
S Tier This cheat is so powerful that it completely tosses aside any semblance of game balance. Characters with this kind of cheat can typically still fail or be beaten, but it won’t be easy. This is the first tier that consistently outpaces even the extreme disparity that can occur between an optimized 5e character and a weak character of the same kind. However, it’s still possible for an optimized character to overcome an S tier cheat (for instance if the optimized character can deal enough damage per hit with enough accuracy from optimization to outdamage a character who critical on every attack).
SS Tier is cheat is essentially omnipotent and by this point you aren’t even really playing the game. At this tier, a cheat is typically either unlimited and infinite, or it’s passive or automatic in some way. This ranges from knowledge that ruins the entire plot to abilities that are so one-sided that you truly can’t be defeated. If your enemies are lucky, there will at least be some loophole;for instance, if you have the ability to unilaterally end all magic, you could still be defeated by a martial character.
Random Cheats
While it’s usually better to decide on a cheat tier for the whole party or choose cheats on a case-by-case basis if the intent is to help bolster an individual character who would otherwise be underperforming, in some circumstances, you might want to generate a cheat randomly. In that case, roll on Table 1 (which might require you to roll on Table 2 and/or 3 in rare
circumstances) and then randomly choose a cheat that exists at that tier. Then roll Table 4 to determine your cheat, rerolling any cheat that doesn’t exist at that tier. In some circumstances, a cheat of a given tier might be irrelevant to a character (such as low-tier resilience for a monk who are already expert in all three saving throws). In that case, reroll another cheat from the same tier.
TABLE 1: RANDOM CHEAT TIER
| d100 result | Tier |
|---|---|
| 01-50 | F |
| 51-80 | E |
| 81-90 | D |
| 91-95 | C |
| 96-99 | B |
| 100 | Roll on Table 2 |
TABLE 2: CHEAT TIER FROM A 100 ON TABLE 1
| d100 result | Tier |
|---|---|
| 01-50 | A |
| 51-90 | A and roll again on Table 1 |
| 91-99 | A and roll again twice on Table 1 |
| 100 | Roll on Table 3 |
TABLE 3: CHEAT TIER FROM A 100 ON TABLE 2
| d100 result | Tier |
|---|---|
| 01-50 | S |
| 51-90 | S and roll again on Table 1 |
| 91-99 | S and roll again twice on Table 1 |
| 100 | SS |
TABLE 4: RANDOM CHEAT
| d100 result | Rank |
|---|---|
| 01-04 | Otherworldly Analysis |
| 05-08 | Otherworldly Antimagic |
| 09-12 | Otherworldly Armor Mastery |
| 13-16 | Otherworldly Charm |
| 17-20 | Otherworldly Concealment |
| 21-24 | Otherworldly Death |
| 25-28 | Otherworldly Enhancement |
| 29-32 | Otherworldly Experience |
| 33-36 | Otherworldly Gacha |
| 37-40 | Otherworldly Imperviousness |
| 41-44 | Otherworldly Linguistics |
| 45-48 | Otherworldly Luck |
| 49-52 | Otherworldly Martial Power |
| 53-56 | Otherworldly Prosperity |
| 57-60 | Otherworldly Regeneration |
| 61-64 | Otherworldly Resilience |
| 65-68 | Otherworldly Sight |
| 69-72 | Otherworldly Speed |
| 73-76 | Otherworldly Spell Capacity |
| 77-80 | Otherworldly Spell Knowledge |
| 81-84 | Otherworldly Spell Mastery |
| 85-88 | Otherworldly Spell Power |
| 89-92 | Otherworldly Tenacity |
| 93-96 | Otherworldly Transformation |
| 97-100 | Otherworldly Weapon Mastery |
Otherworldly Analysis
Your cheat allows you to analyze creatures, items, and more with ease by examining them closely.
F Tier You gain the Analyze ability. As an action, you can use your choice of Intelligence (Investigation) or Wisdom (Perception) to recall lore about a creature, item, or something else you can see and choose to analyze.
E Tier As F tier, and you can Analyze as a bonus action or an action (your choice).
D Tier As E tier, except you can also Analyze once per turn for free.
C Tier As D tier, and on a success, your Analyze ability reveals the creature’s exact level, Hit Points, AC, ability modifiers, and proficiencies. If the creature is more powerful than a
standard creature of the same kind and is hiding that fact, your result must also exceed their Charisma (Deception) roll in a contested check or your Analyze ability instead reveals the
statistics of a standard creature of the same kind.
B Tier As D tier, except that you automatically attempt to apply your Analyze ability to everything you see, and it automatically succeeds.
A Tier As B tier except you gain more information, allowing you to essentially learn all the creature or item’s statistics and abilities. The GM might choose to let you just read the book
unless the name or wording of the abilities reveals something it shouldn’t; for instance, the GM might want to tell you that the lord has an ability to add 2d6 additional damage when the lord
has advantage rather than let you read that they have an ability named “Traitor’s Edge” that might reveal they are a traitor.
S Tier As A tier, except that you can Analyze even a creature or item that isn’t present as a bonus action, just by thinking about them, and you receive even more information. You gain all the pertinent information about the creature, not only its statistics and lore statblock but even that four-page backstory in the adventure background about how growing up as an aasimar in
a small town was hard for her and made her the villain she is today.
SS Tier As S tier, but you gain all the information about everyoneand everything in the entire setting, even when you didn’t think to ask. You are essentially omniscient. If you’re playing
a published adventure, the GM should just let you read the adventure in its entirety and go back to refer to it whenever you wish. Seriously, you’re going to need it compared to some of
these other SS cheats. You always act first in initiative. By virtue of knowing everything in advance, you at least gain advantage on all checks you ever attempt and grant others disadvantage against you (the GM determines when this omniscience would give you an even bigger benefit).
Otherworldly Antimagic
Your cheat is anathema to magic and can corrode it away, either when the magic affects you or when you come into contact with it..
F Tier Once per minute, you can use your reaction to gain advantage on a saving throw against magic.
E Tier You have advantage on all saving throws against magic.
D Tier As E tier, and, once per hour, you can Corrode Magic as an action. To do so, you touch a creature affected by magic,
an object that either is magical or is affected by magic, or a physical manifestation of a spell (such as a wall of fire) within your reach. You then make an ability check using your key
spellcasting ability. The DC equals 10 + the spell’s level, or DC 12 for a common item, 14 for an uncommon item, 16 for a rare item, 18 for a very rare item, and 20 for a legendary item. If your check succeeds against a spell or magical effect, you end the spell or effect. If your check succeeds against a magic item, the item becomes a mundane item of its type for 10 minutes. If you target an artifact, an intelligent item, or a particularly powerful item, your check automatically fails. Regardless of success, the specific spell or item you are attempting to counteract can’t be affected by Corrode Magic again for 24 hours.
C Tier As D tier, but you can use Corrode Magic once per 10minutes.
B Tier As D tier, but you can use your Corrode Magic activity as a bonus action or an action (your choice), with a frequency ofonce per minute. The specific spell or item can’t be affected by Corrode Magic for 10 minutes, rather than 24 hours.
A Tier As B tier, but you are immune to magic and you can use your Corrode Magic at will, and specific spells and items can be affected again immediately.
S Tier As A tier, but you automatically succeed at your check to corrode the magic, you even counteract artifacts and intelligent items, a nd you can permanently drain a magic item if you choose. You Corrode Magic any time you touch it, even if itcomes into contact with you as part of its effect. For example, if you move into a wall of ice, you end the wall, or if you are
included in the area of a fireball, you negate the entire fireball.
SS Tier As S tier, but you can automatically corrode any and all magic anywhere without touching it or even being able to perceive it, and you do so automatically to prevent magic that
would harm you, even if the magic’s origin point is on another plane. If you wish, when you Corrode Magic on a creature, in addition to destroying the spell, it destroys the creature as well.
Otherworldly Armor Mastery
Your cheat makes you incredibly skilled with armor.
F Tier You gain proficiency in light armor if you didn’t have it already, medium armor if you had proficiency in light armor, or heavy armor if you had proficiency in medium armor.
E Tier You gain proficiency in light, medium, and heavy armor.
D Tier As E tier and you gain a +1 bonus to your AC.
C Tier As E tier, and attackers have disadvantage on their attack rolls against you.
B Tier As C tier, except you gain a +3 bonus to your AC, instead of +1.
A Tier As C tier, except you gain a +5 bonus to your AC, instead of +1.
S Tier As A tier, plus attackers always fail their attack rolls against your AC and your armor is indestructible.
SS Tier This tier does not exist. If you were rolling randomly, reroll.
Otherworldly Charm
Your cheat makes your persuasion more difficult to resist.
F Tier You gain advantage on Charisma (Deception, Intimidation, Performance, and Persuasion) checks against creatures who might find members of your species attractive.
E Tier As F tier, and you can cast the charm person spell. Once you have used this cheat to cast it you must finish a long rest before you can do so again. Your spellcasting ability for this spell is your choice of Wisdom, Charisma or Intelligence, chosen when you gain this cheat. The spell’s spell level is equal to half your level, rounded up. When the spell level reaches 4 or more, you can choose to cast charm monster of the same level instead.
D Tier As E tier, except your charm person (or charm monster) requires a short rest or a long rest before you can use it again.
C Tier As E tier, except you can use your charm person (or charm monster) once per 10 minutes without taking a short or long rest.
B Tier As C tier, except you can use your charm person (or charm monster) once per minute instead of once per 10 minutes.
A Tier As C tier, except you can use your charm person (or charm
monster) at will instead of once per 10 minutes.
S Tier As A tier, except creatures automatically fail their saving throws against your innate charm person or charm monster, without rolling their save, and the effect works even on
creatures that would normally be immune to charm person or
charm monster.
SS Tier As S tier, except you don’t need to expand uses of your spell. All beings in the multiverse are exposed to it constantly, meaning they are always friendly to you.
Otherworldly Concealment
Your cheat allows you to fade into the background and become more difficult to notice.
F Tier You gain advantage on Dexterity (Stealth) checks.
D Tier As E tier, and you can use a bonus action to Fade. When you do, you slightly fade from all senses, gaining concealment until the end of your next turn. This concealment does not make your position obvious and can be used to Hide.
C Tier As D tier, and you can Hide even if a creature can see you clearly. As long as you succeed at your Dexterity (Stealth) check, you can hide against blindsense, blindsight, and other
forms of special senses, not just vision, hearing, and the like (it can still be contested by a Wisdom (Perception) check from the creature with such sense). Also, divinations that detect, reveal, and scry have no effect on you, your things, or your auras unless they succeed at a spell attack against your spell DC or 8 + your proficiency bonus + your Wisdom modifier, whichever is higher. For example, detect magic would still detect other magic in the area but not any magic on you, true seeing wouldn’t reveal you,
scrying wouldn’t find you, and so on.
B Tier As C tier, except the listed divinations automatically fail, and while you are hidden, even effects that don’t use attack rolls against you have disadvantage, and you gain advantage
on your saving throws against them. While hidden, even if a creature’s attack roll would have advantage against you, it doesn’t cancel out the disadvantage from being hidden.
A Tier As B tier, except you automatically succeed at hiding.
S Tier As A tier, except creatures automatically fail at all checks to locate you.
SS Tier As S tier, but when you are hidden, you fade partially out of reality. Nothing can affect you in this state unless you want it to, including gravity and walls as well as targeted and area effects. As far as other creatures and effects are concerned, you only exist when you are no longer hidden. If you have some way to attack or otherwise affect your foes while remaining hidden, you do have to re-enter reality momentarily in order to do so, allowing reactions that happen at the exact moment you attack to affect you (although even then, they have disadvantage).
Otherworldly Death
Your cheat can instantly kill opponents, though depending on its tier, it might be relatively easy to resist.
F Tier As an action, you can Kill a target creature within 60 feet. If they have a total number of Hit Points less than or equal to your level + your key ability modifier (called the “Kill limit,” they must succeed at a Constitution save against a DC of 8 + your highest ability modifier + your proficiency bonus + any other modifiers. On a failure, they die, and on a success, they take
necrotic damage equal to half your Kill limit. If they have more Hit Points than the Kill limit, you instead deal them necrotic damage equal to the Kill limit on a failed save, and half the kill
limit on a success (no damage on a natural 20). The Kill ability is a necromancy effect. You can use it as often as you want.
E Tier As F tier except that you can choose to Kill either two targets within 30 feet of each other or all creatures in a 15-foot cone, chosen each time you use the Kill ability.
D Tier As E tier except that the Kill limit (and the necrotic damage to a creature above the limit) is equal to twice your level + your key ability modifier.
C Tier As D tier, except that a creature above the Kill limit still dies on a failure if their CR is your level or lower.
B Tier As C tier, except that people die if they are Killed, without a Constitution save, while their HP are at or below the Kill limit, and creatures above the limit take damage equal to the Kill limit on a successful save.
A Tier As B tier, except you can target up to 10 creatures within 500 feet when you Kill, or all creatures in a 120-foot cone.
S Tier As A tier, except that all people die if they are Killed, without a Constitution save, regardless of their Hit Points or level, and it destroys them utterly even if they are immune to magic,
necromancy, or any other immunity that would prevent them from being destroyed.
SS Tier As S tier, except that your cheat also reactively kills or destroys anyone or anything that would harm you before it can do so. This even allows you to “kill” an avalanche that would
fall on you by atomizing the rocks or breaking down the laws of gravity in a local area to avoid falling damage.
Otherworldly Enhancement
Your cheat enhances your mind and body, increasing your attributes compared to others.
F Tier After generating your ability scores, increase your lowest ability score by 2. If there’s ever a tie, you choose which ability
score to increase.
E Tier After generating your ability scores, increase your lowest two ability scores by 2. If there’s a tie, you choose which ability score to increase.
D Tier As E tier. After applying the benefit from E tier, increase your lowest two ability scores by 2 again.
C Tier As E tier. After applying the benefit from E tier, increase any four ability scores by 2 of your choice. This can allow you to start with an ability score higher than 15.
B Tier As E tier. After applying the benefit from E tier, increase all six ability scores by 2. Then you can increase any four ability scores by 2 of your choice. This can allow you to start with an ability score higher than 15.
A Tier Ignore the normal rules for generating ability scores. Instead, you start with 20 in all ability scores except 22 in your class’s key ability score.
S Tier Ignore the normal rules for generating ability scores. Instead, you start with 30 in all ability scores.
SS Tier Ignore the normal rules for generating ability scores. Instead, you start with 30 in all ability scores, and each of your
ability scores increases by 1 every second.
Otherworldly Experience
Your cheat grants you Experience Points faster than anyone else. When using this cheat, reduce the XP you gain from encounters
based on their difficulty for characters of your level.
F Tier This tier does not exist. If you were rolling randomly, reroll.
E Tier You gain 5% more XP than normal.
D Tier You gain 10% more XP than normal.
C Tier You gain 20% more XP than normal.
B Tier You gain 50% more XP than normal.
A Tier You gain 100% more XP than normal.
S Tier You gain 1,000 times more XP than normal. Even if this grants you vastly more XP than needed to level up from a single encounter or story award, don’t roll over the XP to the next level.
SS Tier You gain 1 XP every millisecond, meaning that you level up every second. Your level isn’t capped at 20, though levels beyond 20 don’t give you any benefit other than increasing your proficiency modifier (which increases to +7 at 21st level and then increases by 1 more every 4 levels thereafter) and gaining Hit Points.
Otherworldly Gacha
Your cheat allows you to pull from a loot box every so often, which grants you an item that might or might not be incredibly useful.
Gacha Fumbles
To add some potential humor to the gacha, you and the GM might decide to have the gacha produce a trash item, like a stinky sock or a gnawed piece of string, on a roll of 01 on
Table 5. You could also customize the gacha tables in other ways to match the tone and tenor of the game.
F Tier You can draw a loot box from the otherworldly gacha once ever, as a bonus action. Roll on Table 5 to determine the rarity. If you are level 1–4, reroll any result above uncommon, if you are level 5-9, reroll any result above rare, if you are level 10-14, reroll any result above very rare, and if you are level 15 or above, don’t reroll any results. Then roll a d20, gaining a consumable item of that rarity on a 1 to 14 and a permanent item on a 15 to 20. The GM checks the list of items of the given rarity that are either consumable or permanent and rolls one randomly, which you receive out of thin air. If no item of the appropriate kind (consumable or permanent) exists for that rarity, use the other kind of item. You can choose to save this pull for a higher level to potentially get a higher-level item.
E Tier As F tier, except you can draw from the loot box once per level. If you were about to level up and hadn’t drawn from the loot box at that level, you automatically draw.
D Tier As E tier, except you can draw from the loot box twice per level.
C Tier As D tier, except you can also draw from the loot box once per adventuring day. You can’t draw from the loot box during a
day of downtime.
B Tier As C tier, except you only reroll results only if they are above rare at level 1–4, or above very rare at level 5–9.
A Tier As C tier, but you don’t reroll results, no matter your level.
S Tier As A tier, except you can draw from the gacha once per minute, instead of once per day, and you can do so even during
downtime.
SS Tier As A tier, except you are constantly drawing from the gacha every millisecond without taking any actions. You have the mental capacity to designate destinations for all the items
you produce, such as by loading all other items you produce into items you produce that provide extradimensional storage. You can even manifest the gacha items onto foes, crushing
them under the weight of 1,000 objects per second (6,000 objects per round). You always remember where you put your items (unless someone moves or steals them), allowing you
to effortlessly access all of them. In practice, you quickly have more items available than you can use.
TABLE 5: GACHA RARITY
| d100 result | Item Rarity |
|---|---|
| 01-50 | Common |
| 51-75 | Uncommon |
| 76-90 | Uncommon |
| 91-97 | Rare |
| 98-100 | Legendary |
Otherworldly Imperviousness
Your cheat makes you resistant or even impervious to harm.
F Tier When you are at full Hit Points, reduce the physical damage you take by 1.
E Tier As F tier, and you gain resistance to your choice of non- magical bludgeoning, non-magical piercing, or non-magical slashing damage.
D Tier As F tier, and you gain resistance to your choice of two of the following: non-magical bludgeoning, non-magical piercing,or non-magical slashing damage.
C Tier As F tier, and you gain resistance to all three of the following: non-magical bludgeoning, non-magical piercing, and non-magical slashing damage.
B Tier As F tier, and you gain resistance to bludgeoning, piercing, and slashing damage.A Tier As F tier, and you gain resistance to all types of damage.
S Tier You are immune to all damage, reducing all damage you would take to 0. This prevents some additional effects dependent on dealing damage, such as poison from a snake’s
fangs or a poisoned weapon.
SS Tier You are immune to everything, unless you choose not to be immune.
Otherworldly Linguistics
Your cheat allows you to comprehend, read, speak, and write more languages.
F Tier In addition to your (presumably useless) languages from Earth, you can comprehend, read, speak, and write in the Common language in the area where you arrived in the
new world. If you aren’t an otherworlder or would otherwise gain languages from your new world on your own, you gain 1 additional language of your choice that’s common in your
region, or another language to which you have access.
E Tier You gain an entire second set of languages based on your species in addition to your (presumably useless) languages from Earth, with a minimum of 2 additional languages. If you
aren’t an otherworlder or would otherwise gain languages from your new world on your own, you gain 2 additional languages of your choice that are common in your region, or are other
languages to which you have access.
D Tier You can comprehend, read, speak, and write all languages, even obscure and secret ones.
C Tier As D tier, and you can also speak to animals and plants as speak with animals and speak with plants.
B Tier As C tier, but you can speak with literally anything, animate or inanimate, though many inanimate objects have bizarre personalities based on the type of object they are, and they
rarely consider the same things important as living creatures. You always understand the intent of language, even when it’s encoded.
A Tier As B tier and you can communicate with anyone, anywhere, across any distance, even powerful beings such as deities. They have to answer you, though not necessarily truthfully,
and they might get annoyed if you keep bothering them. You can hold up to 10 such conversations at the same time and have the mental bandwidth to do so. You can use social skills
via these long range communications as long as the target isn’t required to see you, even though you aren’t meeting in person, potentially allowing you to influence someone’s opinions or trick them.
S Tier As A tier, except you can hold an unlimited number of conversations at once and have the mental bandwidth to do so, potentially allowing you to coordinate nations and armies or to
annoy the entire world with your nattering—the choice is yours.
SS Tier As S tier, and you understand the language of creation that binds the universe together, and to you reality is just a game you can rewrite at any time. Anything you utter becomes true.
Otherworldly Luck
Your cheat makes you super lucky.
F Tier You can reroll a failed check once per level, taking the second result.
E Tier You can reroll a failed check once per day, taking the second result.
D Tier You can reroll a failed check once per hour, taking the better of the two results.
C Tier As D tier, except you can reroll a failed check once per 10 minutes.
B Tier As D tier, except you can reroll a failed check once per minute.
A Tier As D tier, except you can reroll a failed check once per round. You have advantage on that new roll.
S Tier As D tier, except you can reroll any of your checks (although only once per check), and you have advantage on every check.You are immune to disadvantage, and it doesn’t cancel your advantage.
SS Tier As S tier, except you can reroll the same check as many times as you like.
Otherworldly Martial Power
Your cheat makes your weapons and unarmed attacks deal more damage.
F Tier When you roll a 1 on a die for the damage roll for a weapon, unarmed strike, or natural weapon’s weapon damage dice (not for additional damage such as sneak attack), you get a 2 on that die instead.
E Tier When you roll below half on the damage roll for a weapon, unarmed strike, or natural weapon’s weapon damage dice (not for additional damage such as sneak attack), you instead get half the die’s maximum value.
D Tier As E tier, and you deal 2 additional damage on your weapon, unarmed strike, and natural weapon attacks.
C Tier Instead of rolling your weapon, unarmed strike, or natural weapon damage, take the maximum damage and add 2.
B Tier Instead of rolling your weapon, unarmed strike, or natural weapon damage, take the maximum damage and add 6.
A Tier Instead of rolling your weapon, unarmed strike, or natural weapon damage, take the maximum damage and add 20.
S Tier As A tier, and your attacks that hit deal an unlimited amount of damage, even if the target would normally be resistant or
immune, or have another ability that avoids the hit or the damage.
SS Tier This tier does not exist. If you were rolling randomly, reroll.
Otherworldly Prosperity
Whether due to fortune, the extreme popularity of your otherworldly inventions, or other factors, your cheat makes you wind up with more money than anyone else. This additional money is based on your share of the total amount of value earned (including permanent and consumable magic items you found on your adventures and kept), and it always arrives in a way that singles out your own share to increase rather than increasing the wealth of everyone in your adventuring party. For example, you might make exorbitant downtime earnings, or some of the art objects distributed in your share might sell for more than their market value. Attempts to redistribute the extra wealth to your allies instead are doomed to failure.
F Tier You gain 10% more money than normal.
E Tier You gain 20% more money than normal.
D Tier You gain 50% more money than normal.
C Tier You gain 100% more money than normal.
B Tier You gain four times as much money than normal and can always find and purchase magic items in settlements for the maximum listed price for their rarity (and sometimes lower, at
the GM’s discretion).
A Tier As B tier, but you gain ten times as much money as normal, rather than four times as much.
S Tier As B tier, but you gain 1,000 times as much money as normal. You can find any magic item you want in any settlement, no matter how small.
SS Tier As S tier, but you gain essentially infinite money. To make this easier to play, it can generally be assumed that you have magical vehicles hauling portable holes and bags of holding
packed to the brim with a nigh infinite number of items at your disposal, allowing you to use an unlimited number of all items
available to you.
Otherworldly Regeneration
Your cheat causes you to recover your health faster than normal... possibly much faster.
F Tier You recover twice as many Hit Points as normal naturally when taking a long rest.
E Tier When spending Hit Dice during a short rest, you regain the maximum number of Hit Points, instead of rolling the Hit Dice.
D Tier You regain Hit Points equal to your level every minute as long as you are not in an encounter or other extremely strenuous situation, whether you are resting or not.
C Tier As D tier and you also regain 1 Hit Point at the start of each of your turns. If you take acid or fire damage, you don’t regain
the 1 Hit Point on your next turn.
B Tier As C tier, but the number of Hit Points you regain at the start of each of your turns is equal to your proficiency modifier, and you don’t die unless you start your turn a 0 Hit Points and don’t regenerate.
A Tier As B tier, but at the start of each turn, you regain Hit Points equal to 5 + your level.
S Tier As B tier, but at the start of each turn, you regain 50 Hit Points, and fire and acid damage don’t deactivate your regeneration. In fact, no means of bypassing your regeneration
have yet been discovered.
SS Tier As S tier, except that at the start of each turn, you regain Hit Points equal to your maximum Hit Points. When your regeneration occurs, you remove all conditions and effects
affecting you; then choose whether to move to any location of your choice on any plane of existence of your choice or to have your body disintegrate as your soul and personality emerge
from inside the creature or entity most directly responsible for harming you, killing them instantly with no save.
Otherworldly Resilience
Your cheat makes you especially resilient against effects that test your fortitude, reflexes, or willpower.
F Tier You gain proficiency in one of the following categories of saving throw of your choice: Strength, Intelligence, or
Charisma.
E Tier You gain proficiency in one type of saving throw of your choice.
D Tier You gain proficiency in Strength saving throws, Intelligence saving throws, Charisma saving throws, and one type of saving throw of your choice.
C Tier You gain proficiency in all saving throws.
B Tier As C tier, and you gain advantage on all saving throws.
A Tier As B tier, and you double your proficiency modifier on all saving throws.S Tier As A tier, and you automatically succeed at all saving throws, taking no effect even if there would normally be a partial effect on a successful save.
SS Tier This tier does not exist. If you were rolling randomly, reroll.
Otherworldly Sight
Your cheat allows you to perceive things better than others can.
F Tier You gain proficiency on Wisdom (Perception) checks.
E Tier As F tier and you gain darkvision with a range of 60 feet.
D Tier As E tier, and you gain advantage on Wisdom (Perception)
checks.
C Tier As D tier, and you also gain superior darkvision and can see through magical darkness, benefit from see invisibility at all times, and never have disadvantage due to visual
obscurement from fog, smoke, foliage, snow, or any other similar environmental condition.
B Tier As C tier except you double your proficiency bonus on Wisdom (Perception) checks.
A Tier As B tier, except you also benefit from true seeing at all times and you gain all other senses that exist in the game (such as blindsense, blindsight, scent, and tremorsense).
S Tier As A tier, except that you automatically succeed at all Wisdom (Perception) checks, and creatures rolling against your passive Perception automatically fail. You are never surprised and always go first on initiative rolls because you saw things in advance.
SS Tier As S tier except that you can see all things in the universe at all times and have the visual cognition to process all of them simultaneously, allowing you to know everything that happens at all times and react to any event before it can occur; in fact, by seeing and processing everything in motion, you can almost predict the future. This means that after rolling initiative, you can typically take up to 100 turns before anyone else acts, representing roughly 10 minutes of actions you were ableto take due to seeing and predicting everything in advance. Depending on the situation, you might have more or fewer free rounds at the beginning of initiative, but even if it was truly unforeseeable, you can still take at least a few free turns before anyone else acts.
Otherworldly Speed
Your cheat makes you incredibly fast.
F Tier Your speed increases by 5 feet.
E Tier Your speed increases by 10 feet.
D Tier Your speed increases by 20 feet.
C Tier You speed increases by 30 feet. Your movement doesn’t trigger opportunity attacks or other reactions based on movement.
B Tier As C tier, and your speed is doubled.
A Tier As B tier, except your Speeds increase by 100 feet instead of 30, before doubling.
S Tier As A tier and during your movement, you can move anywhere on any planet or plane of existence, regardless of any conditions or effects affecting you and of any obstacles or
obstructions that might prevent your movement.
SS Tier As S tier, except you can take an unlimited number of actions and bonus actions, whether or not it is your turn, without needing any special trigger. You wanting to act is the
only trigger you need. Nothing can prevent you from acting, not even conditions or effects that would normally prevent someone from acting. Your actions taken out of your turn in this
way interrupt other actions in the most obnoxious way possible.
Otherworldly Spell Capacity
Your cheat allows you to cast more spells than normal.
F Tier You gain one additional cantrip per day, either a prepared cantrip for a prepared spellcaster or a known cantrip for a spontaneous caster (such as sorcerer).
E Tier As F tier, and you gain an additional spell slot each day of your second highest spell level (minimum 1st level, maximum
5th level). If you’re a warlock, any extra spell slots from this cheat don’t recover during a short rest.
D Tier As F tier, and you either gain an additional 1st level spell slot (if you only have 1st level spells) or you gain 1 spell slot of every level except your highest level.
C Tier As F tier, and you gain an additional spell slot of every level.
B Tier As F tier, except you gain three cantrips instead of one and two additional spell slots of every level.
A Tier As F tier, except you gain four cantrips instead of one and have an unlimited number of spell slots of every level you can cast.
S Tier As A tier, except you gain all the cantrips in existence (prepared or in your spells known) and can cast an unlimited number of spells each day of any level, regardless of your own
level. If you otherwise wouldn’t know any spells at some of those levels, add 2 spells from those spell levels to your known
spells.
SS Tier This tier does not exist. If you were rolling randomly, reroll.
Otherworldly Spell Knowledge
Your cheat grants you knowledge of many spells.
F Tier If you’re a prepared spellcaster, you know 1 additional spell for every level you have.
E Tier If you’re a prepared spellcaster, you know 2 additional spells for every level you have. If you’re a spontaneous spellcaster, you can add one common spell from your class’s spell list to your spells known; each time you level up you can change this additional spell.
D Tier If you’re a prepared spellcaster, you know 4 additional spells for every level you have, and you can prepare one more spell. If you’re a spontaneous spellcaster, you can add one
spell from your class’s spell list to your spells known for each spell level you can cast.
C Tier If you’re a prepared spellcaster, you know 8 additional spells for every level you have, and you can prepare two more spells. If you’re a spontaneous spellcaster, you can add two
spells from your class’s spell list to your spells known for each spell level you can cast 17
B Tier If you’re a prepared spellcaster, you know every spell from every class’s spell list for every level you have, and you can prepare four more spells. If you’re a spontaneous spellcaster,
you can add three spells from your class’s spell list to your spells known for each spell level you can cast.
A Tier If you’re a prepared spellcaster, you gain the prepared spellcaster benefits from B tier and can prepare every spell at once. If you’re a spontaneous spellcaster, add all spells from
every class’s spell list to your spells known.
S Tier This tier does not exist. If you were rolling randomly, reroll. SS Tier You can make up and cast whatever spells you want, without regard for balance or the spell’s level. Even your cantrips can be world-ending.
Otherworldly Spell Mastery
Your cheat makes you especially skilled at casting spells.
F Tier This tier does not exist. If you were rolling randomly, reroll.
E Tier You use your highest spell DC for all your spells, even if they are from a multiclass and would ordinarily use a different spellcasting ability score.
D Tier This tier does not exist. If you were rolling randomly, reroll.
C Tier This tier does not exist. If you were rolling randomly, reroll.
B Tier As E tier, and all creatures have disadvantage on all saving throws against your spells, and you have advantage on your spell attack rolls.
A Tier As B tier, and double your proficiency modifier on spell
attack rolls and spell DCs.
S Tier As A tier, and your spell attack rolls always critically hit (without rolling a d20), while creatures always roll a failure on
their saving throws against your spells (without rolling a d20).
SS Tier As S tier, and your spells affect all possible targets, regardless of range, even without being able to perceive or know about a creature. You simply cast your spell, and it affects
all creatures who wish you harm or stand in opposition to you (or you and all your allies worldwide for beneficial spells).
Otherworldly Spell Power
Your cheat makes your spells deal more damage.
F Tier This tier does not exist. If you were rolling randomly, reroll.
E Tier When you roll a 1 on a die for the damage roll for a spell, you get a 2 on that die instead.
D Tier When you roll a 1 or a 2 on a die for the damage roll for a spell, you instead get a 3 on that die or half the die’s maximum value, whichever is lower.
C Tier This tier does not exist. If you were rolling randomly, reroll.
B Tier Instead of rolling your spell’s damage dice, you deal the following amount of damage per die depending on the die size. If your spell’s damage die is d4, you deal 3 damage, if your
spell’s damage die is d6, you deal 5 damage, if your spell’s damage die is a d8, you deal 6 damage, if your spell’s damage die is a d10, you deal 7 damage, and if your spell’s damage die
is a d12, you deal 9 damage.
A Tier Instead of rolling your spell’s damage dice, all your spells deal maximum damage.
S Tier As A tier, and your spells deal an unlimited amount of damage (meaning that taking half damage on a successful save or from resistance is irrelevant), even if the target would
normally be resistant, immune, or have another ability that avoids the spell or the damage.
SS Tier As S tier, and your damaging spells destroy patches of the fabric of existence itself, removing everything from existence that threatens you, without a saving throw.
Otherworldly Tenacity
Your cheat makes you incredibly tough and difficult to kill.
F Tier You increase your maximum Hit Points by 1, and the DC of your death saves is 9 instead of 10.
E Tier As F tier, except you increase your maximum Hit Points by your level.
D Tier Increase your maximum Hit Points by twice your level, you die on your fourth death save failure instead of your third, and the DC of your death saves is 5 instead of 10.
C Tier Increase your maximum Hit Points by three times your level, you die on your fifth death save failure instead of your third, and you automatically succeed at your death saves (roll
them anyway to see if you get a natural 20).
B Tier Increase your maximum Hit Points by six times your level, you die on your seventh death save failure instead of your third, and you automatically succeed at your death saves (roll them anyway to see if you get a natural 20).
A Tier Double your maximum Hit Points, you die on your ninth death save failure instead of your third, and you automatically succeed at your death saves (roll them anyway to see if you get a 20).
S Tier You have an unlimited number of Hit Points, and you don’t ever die, you become unconscious and stable instead, even from instant death effects, disintegration, and the like.
SS Tier As S tier, but you also are unaffected by all negative conditions, and any other effects that would incapacitate or hinder you directly or indirectly (for instance, if someone collapsed tons of rock on you or trapped you in a space miles underground withbno room to even move, you would still not be immobilized and would be able to leave as if the impediments weren’t present).
Otherworldly Transformation
Your cheat allows you to transform yourself.
F Tier You can transform into a form similar to your own, disguising yourself and allowing you to impersonate a creature with an action without needing a disguise kit (this doesn’t let you add your proficiency modifier to the checks unless you already had the ability to do so).
E Tier As F tier, and you can transform into a tiny terrestrial animal of CR 1/4 or less as an action, taking that creature’s statistics. This lasts for an unlimited duration until you transform back as an action, or transform into another creature again.
D Tier As E tier, and you can also transform into an animal of CR lower than your level for 1 minute. After you transform into a stronger animal for 1 minute, you must take a short or long rest before you can do so again.
C Tier As D tier, except you can transform into any type of creature of lower CR than your level, not just an animal. If the creature has abilities with a frequency or limited use, such as spells or a breath weapon, you start without those abilities available, as if you had just expended all of them.
B Tier As C tier, and you don’t need to take a short or long rest before transforming into a stronger creature again. You gain advantage on attack rolls when transformed in that way.
A Tier As B tier, except you can transform into any type of creature of up to 1 CR higher than your level.
S Tier As B tier, but there is no limit on the level of creature you can transform into, and the transformation lasts until you transform again to change back or become something new. If you remain in a new form long enough, you gain the limited use abilities back (for instance, if the creature has innate spells it can use
each day, after a long rest, you can use them too).
SS Tier As S tier, but when you are reduced to 0 Hit Points, incapacitated, or otherwise put into a compromising circumstance in your alternate form, you can cause your transformed body to collapse, emerging with your real body with full Hit Points, no negative conditions or effects, and at a location of your choice on any plane of your choice.
Otherworldly Weapon Mastery
Your cheat makes you incredibly skilled with weapons.
F Tier This tier does not exist. If you were rolling randomly, reroll.
E Tier You gain proficiency in all martial weapons, unarmed
strikes, and natural weapons.
D Tier This tier does not exist. If you were rolling randomly, reroll.
C Tier As E tier, and you have advantage on all weapon, unarmed
strike, and natural weapon attacks.
B Tier As C tier, and all forms of disadvantage don’t cancel your advantage on weapon, unarmed strike, and natural weapon
attacks.
A Tier As B tier, and you double your proficiency bonus on weapon, unarmed strike, and natural weapon attacks.
S Tier As A tier, and your attack rolls with weapons, unarmed strikes, and natural weapons always critically succeed, ignoring all impediments to hit, reactions, and other abilities
that could cause the attack to fail. You can Strike creatures you can perceive regardless of your reach or range increment through tricks like vibrating the air or the ground or shooting out
projected spiritual versions of your weapon.
SS Tier As S tier, and your critical hits automatically destroy their target, and you can attack multiple creatures, even without being able to perceive or know about a creature. You simply
swing your weapon or make your unarmed strike or natural weapon attack, and the attack is delivered to all creatures who wish you harm or stand in opposition to you, instantly slaying
them.
Due to your knowledge from your first life, despite likely hiding some of the details of your reincarnation, you were treated as an incredible prodigy growing up. This grants you a reputation as a genius, a sage, or a unique talent throughout your local settlement. People might come to you with difficult questions or dilemmas, even if you’re still a child. If they know of your reputation, they’re also likely to treat you with respect beyond what they might otherwise show to someone of your age.
Suggested Characteristics
| d8 | Personality Trait |
|---|---|
| 1 | I have a stern mature expression that seems out of place for someone my age |
| 2 | Even from a young age when others were jejune, I’ve tended to describe things in an especially sesquipedalian way that makes me sound erudite but that others can’t always comprehend. |
| 3 | I’m extremely outgoing and make friends with everyone around me regardless of age, species, or social status. |
| 4 | I’m secretive and keep all but my closest confidants at arm’s reach. |
| 5 | I make decisions quickly, and overly lengthy discussions bore me when I’ve already reached my own conclusions. |
| 6 | My personality and outlook are a strange blend of my old life and the new one, which makes me seem eccentric. |
| 7 | I often mutter to myself to help me keep my thoughts in order. |
| 8 | Everything is funny to me, and I have a quirky sense of humor. |
| d6 | Ideal |
|---|---|
| 1 | Regrets. I’ve been given a rare second chance at life, and I’m going to make sure I use it to overcome my guilt and regrets from my first life. (Any) |
| 2 | Family. I’m lucky enough to have had multiple families. Whether I consider my family on Earth, my family in the new world, or both to be true family, family is close to my heart. (Lawful) |
| 3 | Wishes. I had a wish so powerful that deities or cosmic forces heard my heart and granted me another life to fulfill them. (Any) |
| 4 | Knowledge. With two lifetimes to acquire knowledge across two different dimensions with their own rules of reality, I hope to understand the universe in a way no one else ever could. (Neutral) |
| 5 | Fun. I worked way too hard in my first life. This time I’m going to kick back and have some fun! (Chaotic) |
| 6 | Connections. Despite my other accomplishments, I died alone in my first life, so this time I plan on focusing more on friendships and romance. (Neutral) |
| d6 | Bond |
|---|---|
| 1 | The first person with whom I shared my dreams of invention is a simple crafter who specializes in physical production. They promised to help me make all my ideas into reality. |
| 2 | A friendly and unusually honest merchant helps me sell my wares, protecting me from predatory business practices. We’ve become true friends. |
| 3 | The shady head of a rival merchant consortium is overly friendly with me in person while trying to learn my secrets behind the scenes |
| 4 | By bringing ideas that are obviously from my old world to those in the know, I’ve made myself a target for my fellow otherworlders. Some are seeking friends who understand them, but others have nefarious intent. |
| 5 | The corrupt noble from the local territory wants to find any means possible to take control of my inventions for themselves, whether through the carrot or the stick |
| 6 | I run into fans of my inventions in the most unusual places, whether they help me or overenthusiastically get in my way |
| d6 | Flaw |
|---|---|
| 1 | I’m a spendthrift, always spending all my money chasing my inventions, no matter how much I earn. |
| 2 | I have my head in the clouds with all my ideas, causing me to be distracted and miss things happening in the world around me |
| 3 | I have too many ideas, and I rarely finish one thing before starting on the next |
| 4 | I’m completely focused on a particular topic relating to the type of thing I like to invent, such as books or food. Nothing else matters to me, and I only deal with other distractions to get them out of my way |
| 5 | I’m hopelessly naive and don’t understand the true value and influence of my inventions, leading others to take advantage of me. |
| 6 | I never use the simple or obvious solution when an overly complex invention from my past world would work. |
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