Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events.
A character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your character's gift came from. Is it tied to the god you serve? Was it the result of a fateful encounter with a sphinx or an oracle? Does it indicate the nature of your birth? Each gift's description also includes a table to spark your imagination as you think about your character's gift.
These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds.
You possess a precious gift coveted not just by mortals but by the gods themselves: the gift of clear communication between the mortal and divine realms. As an oracle, you can perceive the whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to determine what unwanted revelations you receive.
The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to the god's service, if necessary.
- Languages: Ears of the Oracle. You can speak, read, and write Celestial, the language of the gods. In addition, a god might deliver a message through you, and you can decide whether to use your own voice or to allow the god's voice to come through your mouth to deliver the message, translated into any language you speak.
Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god, you gain the following traits when you reach the specified piety score.
Wisdom is your spellcasting ability for any spell that you cast through these traits.
Augur
Piety 3+ Oracle trait
You can cast Augury as a ritual with this trait. Once you do so, you can't cast it in this way again until you finish a long rest.
Seer
Piety 10+ Oracle trait
You can cast Divination as a ritual with this trait. Once you do so, you can't cast it in this way again until you finish a long rest.
Sibyl
Piety 25+ Oracle trait
You can cast Commune as a ritual with this trait. Once you do so, you can't cast it in this way again until you finish a long rest.
You also can't be surprised, provided you aren't incapacitated.
Divine Oracle
Piety 50+ Oracle trait
You can increase your Intelligence or Wisdom score by 2, as well as increasing your maximum for the chosen score by 2.
Spell List
| Spell Level | Spells |
|---|---|
| 2nd | augury |
| 4th | divination |
| 5th | commune |
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