Experiment Image

Your oldest memories are of waking from a sort of Lab or Ritual, burdened with a new sense of arcane energy or warped form that possesses your very being. Those who created you, be it Scientists, Cultists, or Necromancer's sought out your creation either by itself or with others. Your memories of the event can be vague and forgetful or vivid and nightmarish. 

An Experiment plagued by their very being to roam the world without any prior knowledge or history, soon to make a life of their own and a discovery of what life is or could be.

 
Skill Proficiencies: You gain proficiency with any 2 skills of your choice
Tool Proficiencies: None
Languages: Choose an extra language your DM agrees on and an Exotic Language of Choice
Equipment: Trinket or Toy, Pouch containing 15 silver, pair of Manacles, 10 feet of Chain (or Hempen Rope), One Potion of your Dm's Choice.
 
Feature: Uncanny

By being an Experiment, you gain a Physical manifestation of your tests and tribulations during your time as a subject. Simple NPC's such as Merchants or Townsfolk do not have a very keen sense of your physical changes; allowing you to have Advantage on Intimidation checks on groups of Simple NPC's should your DM consider them not a fighter.

Your Physical Manifestation can be a Minor change (such as a Blackened out Eye or an arcane wound) that appears on the body, however it contains a Minor Ability. You gain one cantrip of your choice from the Sorcerer's Spell List, your casting ability for this spell is Constitution

 
Variant Experiment: Monsterous Outbreak

Rather than being Released or proclaimed as a Success, You are the failed experiment or monster that has escaped the facility with nothing but wit or strength. Whatever group or being that created you see's you as one of, if not their Greatest Failure and does not wish communication, or rather to rid you of this world.

 
Variant Feature: Scary Story Entity

You are a Monster, your experimentation is rapid or large, giving the appearance of a myth or anomalous creature that terrorizes towns or locals. You are more disliked by any figure of Authority and if caught out in the Open, you can be harassed or outright attacked if caught even doing a small misdemeanor. The Upside is that Townsfolk are scared of you and if you attempt to Intimidate, you can do so with advantage against simple NPC's of the DM's discretion and success can also grant the Frightened condition for the next 6 seconds.

Your Physical Experimentation covers a large portion or all of your body, or is simply a large growth or warp (scaled skin, gaping maw, etc). You gain one cantrip of your choice from the Sorcerer's or Warlocks Spell List, your casting ability for this spell is Constitution. You also gain a 1st level spell from the Sorcerer's or Warlocks Spell List and your casting ability for that spell is also Constitution. You can cast the 1st level spell once a day innately before requiring a Long Rest to use again

 
Experiment Image

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