Exiled Deity Image

Whether because of a curse, a transgression, or your own will, you left your divine home and power behind, taking on the life of a mortal. Your divinity may grant you favor with some, but revealing it could sow distrust or hatred in others.

 
Skill Proficiencies: Religion, Persuasion
Tool Proficiencies: One musical instrument
Languages: Celestial, or another divine language of your choice
Equipment: A musical instrument (one of your choice), a holy symbol, a staff, and a set of common clothes.
 
Feature: Lord, Liar, or Lunatic

Since you are (were) a deity, you inevitably find yourself between a rock and a hard place when it comes to revealing your divinity. People's reactions to your claims tend to be extreme. When convincing someone of your identity, those who believe you will become allies and followers, willing to assist, guard, or learn from you - and those who do not are all-too-likely to become staunch enemies.

 
Suggested Characteristics

An exiled deity is often a polarizing figure, and they can fall anywhere from an unassuming hermit to a charismatic celebrity. Many may regard their claims as suspicious at best, but they may also be able to gain devoted followers and disciples on their quest.

d8 Personality Trait
1 I judge people by their actions, not their words.
2 If someone is in trouble, I’m always ready to lend help.
3 When I set my mind to something, I follow through no matter what gets in my way.
4 I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5 I’m confident in my own abilities and do what I can to instill confidence in others.
6 Thinking is for other people. I prefer action.
7 I misuse my divinity to get what I want.
8 I resent mortality as a whole.
d6 Ideal
1 Respect. Both mortals and immortals deserve to be treated with dignity and respect. (Good)
2 Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
3 Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
4 Might. If I become strong, I can take what I want—what I deserve. (Evil)
5 Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
6 Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6 Bond
1 I had a divine life, but it was taken from me and I desire it back.
2 I came to this land, I love this land, and I will protect this land.
3 My rivals cast me out of divinity, and I will take my revenge on any bully or ally of theirs.
4 My tools are symbols of my past life, and I carry them so that I will never forget my roots.
5 I protect those who cannot protect themselves.
6 I have a specific reason for becoming mortal, and I will pursue that destiny relentlessly.
d6 Flaw
1 Powerful figures consider me a heretic and blasphemer, and will stop at nothing to see me killed.
2 I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3 The deities who knew me when I was young know my shameful secret, so I can never go home again.
4 I have a weakness for the vices and empty comforts of mortality.
5 Secretly, I believe that things would be better if I were a tyrannical god.
6 Convinced of my own superiority, I have trouble trusting even my allies.
 
Exiled Deity Image

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