Engineer (Tf2) Image

Just another in day 2fort, Sentry's Nest being build, uber's charging, spy's butter knifing, friendly's throwing's food, all the same... Until some new recruit joins Blue Team, some one called "Xx_Point_and_Click_xX", a Loud Bang sound out of the Snipers Spots with yell of soldier saying KROCKET. All of a sudden, every goofy and fun sound stop.

This isn't your first time dealing with a Try Hard but ain't easy every time; You pull up and start building you sentry in a Awkward place, to be able to caught him out of guard, as soon you manage to build a spot in the spiral stairs, as you start mumbling:

E: Am so F#cking Smart.

At the end of your talking the last thing you hear is a Crit.

As you start to fade and comeback to your Spawn, someone Grabs you,  It pulls so it can be a face to face and says (With the voice of the administrator and G-Man):

A/G: Random Crits are Fair and Balanced, "_______" (Players name)

E: What?

After that you see your Timer and prepare to respawn.

/////SPAWN/////////

You expected to land on a ceramic floor but instead greeted with dirt. ¿In the time it took me to Respawn we changed Maps? Anyways you look around but no other "Mercenary" is on sight. at least you still have your weapons, that's a relief.

 
Skill Proficiencies: (Player) Engineer: Builds automated weapons, Dispenser heal and replenish ammo, and 2 teleporters.

Dell Conagher has 11 PHDS, but you are not him.

Tool Proficiencies:
  1. Wrenches.
  2. Prosthetic hand.
Languages: Commoner.

Mechanical.

Equipment:

(i know most people don't keep with ammo count so i wont put max ammo, but try at least to reload after a few shots)

 

Frontier Justice.

2 damage  x 10 pellets per shot

Store 2 Crits per Sentry kill; Store 1 crit per Sentry assist. Up to a max of 15 crits

Loose crits if failing unconscious or dying 

No random Crits (if get a D20 or related, it will normal damage)

3 cartridges' per load

Do you believe some DM will let you have a GUN that does on average 45, 55, 60 damage (normally since the real one is 6D x 10P) to enemy's that don't over pass 10 to 30 health points? AT THE START?

 Stock Pistol.

3 damage with fall off, shots 3 bullets per action

12 bullets per mag.

Can Random Crit

Stock Wrench.

5 damage per hit, can Crit

Mainly used to Upgrade and Repair Buildings.

 

(trusty guitar included).

If taunt kill is enacted this will deal 25 damage if is a direct hit

Cannot crit.

Breaks upon taunt, can be repaired.

Allow to do the "Dueling Banjo"

 

 
Feature: PDA, Scrap Metal.

Max amount of Scrap Metal, 200

Making a sentry = 135 M, Dispenser = 100 M teleports each = 50

Upgrading per level a sentry = 200 M, Dispenser = 200 M, Teleport = 100 M

Allows the user to build a:

Sentry, which can be upgraded 3 times; 1° level, the Sentry will shot any enemy spotted in a 20 meter radius (goes for all 3 levels) and deals 2damage x3 per turn with 10 HP . 2° level, now the Sentry shots faster with more damage 4D x 6PT with 15HP , 3° Now shots 4 rockets each dealing 6 damage with 20 HP.

Dispenser: Also can be upgraded, 3 times at 1° heals allies 3 HP per Turn and regen 3MP per Turn with 10HP , at 2° 6HP and 6MP with 15HP, at 3° 9HP and 9MP with 20HP; In a 1.5 meter radius. In your case would be the same with HP but MP is replaced with Metal and 25, 50, 75,

Teleports: Can be placed in 2 places and they already upgraded, taking 1 action to be teleported, and a recharge of 1 turn.

 
Spell List

You come with the "Spell book Magazine" it may help in this world.

Spell Level Spells

No

 
Engineer (Tf2) Image

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