"Where others see complexity, I find elegant solutions. With gears turning and inventions in hand, I am the architect of ingenuity, forging a path through innovation." — The Engineer's creed
In the world of heist crew franchises and side businesses, where every operation requires precision and technical prowess, The Engineer emerges as the mastermind of innovation. With a keen intellect and a deep understanding of machinery and technology, you bring the power of invention and problem-solving to the forefront, ensuring the franchise's success through ingenious solutions.
As The Engineer, you possess an insatiable curiosity and a natural aptitude for all things mechanical. Your mind is a playground of ideas, constantly envisioning new devices and contraptions to overcome obstacles and improve efficiency. You are the driving force behind the creation and implementation of cutting-edge technologies that give the franchise a competitive edge.
- Skill Proficiencies:
Skill Proficiencies
(choose two) Sleight of Hand, Investigation, Arcana
- Tool Proficiencies:
Tool Proficiencies
Tinker's Tools and two more of your choice
- Languages:
Languages Known
none
- Equipment:
Equipment
The Golden Vault has granted you the use of an Engineer's Assistant. The assistant is friendly to you and your companions and it obeys your commands. In combat, the assistant shares your initiative count but takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. The assistant regains 2d6 hit points if the mending spell is cast on it. If you or the assistant dies, it vanishes, leaving a Golden Vault Engineer's Coin in its space.
You can describe a device you pull out and use to accomplish a task. The specifics of how you accomplish this are up to you, but they should fit the challenge at hand. As a bonus action, make a DC15 Insight check. On a success, you are able to create the necessary item and perform the task (if it is reasonably possible). Once you use this feature, you can't use it again until you finish a long rest.
Role Proficiency
In addition to the proficiencies noted above, you can add your proficiency bonus to an ability check to craft an item
Comments