You are a fugitive from justice - or injustice. Whether you are a runaway slave or an escaped convict, your pursuers are determined to find you and take you back to captivity.
- Skill Proficiencies: Perception, Survival
- Tool Proficiencies: Disguise Kit
- Languages: Pick one language
- Equipment: A lucky trinket, a diary, a set of common clothes, a memento of your time as a prisoner and a pouch containing 5 gp
Nature of Captivity
Every fugitive has a story of a horrific experience, and a reason for not wanting to return to it. Choose the nature of your experience in captivity, or roll on the table below.
| d10 |
Nature of Captivity |
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1
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Enslaved in the fields of an agricultural plantation
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2
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Imprisoned in solitary confinement for a crime you didn't commit
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3
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Enslaved as a domestic servant in an aristocrat's house
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4
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Imprisoned for slighting or refusing to pay tribute to a local lord
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5
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Enslaved as a fighter in a gladiatorial arena
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6
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Imprisoned for stealing a petty bauble or food
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7
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Enslaved as a fool to entertain a powerful noble
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8
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Imprisoned in an isolacted cell with only an unusual stranger or animal for company
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9
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Enslaved in a mine where prisoners died daily
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10
|
Imprisoned and held in a mass cell where only the toughest or cleverest could survive
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Feature: Underground Network
You are pursued by an individual or party who wishes to return you to your enslavement or imprisonment. You know a handful of secret signs you can use to locate safehouses where you can expect food, shelter, and care for a short time while you hide from your pursuers and those who would report you to them. Safehouse owners are usually commonfolk sympathetic to your plight and might point you in the direction of other safehouses in the network, as well as give you news of your pursuers, but if their safehouse is already full of other fugitives they might be unable to accomodate you and your companions.
Suggested Characteristics
Fugitives are largely defined by their experiences in captivity, whether recent or in the distant past. Though their personality traits might be similar to those of a criminal or urchin, a fugitive's ideals might range from a desperate self-interest to a noble belief in the cause of freedom. Their bonds commonly involve their life before or during captivity, such as a friend or family member who they wish to rescue, or a homeland they dream of returning to. An escaped slave's flaw might be a deep-seated mistrust, anger, or other attitude formed by their life of oppression, and an escaped convict's flaw might be an indulgence in illicit activities or a disrespectful mannerism that got them imprisoned in the first place.
| d8 |
Personality Trait |
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1
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I have big plans for my new life and share them with anyone who'll listen
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2
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I have frequent nightmares about my life in captivity.
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3
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I love to use unintelligible slang phrases from my homeland.
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4
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I hoard the strangest things. You never know when you'll need 15 mousetraps.
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5
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I never learned to write, and I have to say the words out loud when I read.
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6
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I have a violent aversion to a certain object, sound, or word.
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7
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I can tell fantastic stories about my ancestry or native land, and I believe every single one.
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8
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I keep out of the center of rooms and don't speak until I'm spoken to first.
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| d6 |
Ideal |
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1
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Freedom. Enslavement and imprisonment are wrong, period. (Good)
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2
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Revolution. Modern civilizations have wrought too many evils to justify their triumphs. (Chaotic)
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3
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Justice. Anyone who does what my captors did will get what they deserve, no more, no less. (Lawful)
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4
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Fairness. No one should have to go through what I went through. (Neutral)
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5
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Vengeance. I won't stop until everyone who has wronged me has died a painful death, and neither should anyone else. (Evil)
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6
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Self-Preservation. The world is a tough place, but I'm going to survive in it. (Any)
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| d6 |
Bond |
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1
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I would still lay down my life for the people I served with.
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2
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Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
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3
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My honor is my life.
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4
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I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
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5
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Those who fight beside me are those worth dying for.
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6
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I fight for those who cannot fight for themselves.
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| d6 |
Flaw |
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1
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The monstrous enemy we faced in battle still leaves me quivering with fear.
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2
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I have little respect for anyone who is not a proven warrior.
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3
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I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
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4
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My hatred of my enemies is blind and unreasoning.
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5
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I obey the law, even if the law causes misery.
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6
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I’d rather eat my armor than admit when I’m wrong.
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