You were given to, were sold to, or otherwise ended up in a Strider School. You survived the training and the Trial of Whispers. You were given your pendant and were sent out on the Path. You can be a reclusive Viper, a brash Boar, a calm Fox, a bookish Hawk, or a proud Lion. Either way, you learned that being a hero is a good way to get yourself killed and that you need to be a professional instead.
- Skill Proficiencies: Choose two from among Perception, Survival, Investigation, and Stealth
- Tool Proficiencies: Choose two from among one type of gaming set, one kit, and thieves’ tools
- Equipment: A Strider Amulet, one silver sword and a pouch containing 20 gp
Feature: Monster Hunter
Your medallion identifies you as a strider, and there are few who wouldn't recognise it. You're always the first to know about any manner of threat (beasts, fiends, monstrosities, etc.) plaguing a region, and can always negotiate a fair price for your services. But beware, the respect with which you are treated is born from fear, and is tinged with hate. This hate can lead to violence from those foolish--or drunk--enough to think themselves capable of handling you.
Suggested Characteristics
Witchers stand apart from those they protect. Many view them as little better than the monsters they hunt, and they are generally only welcome if there's a problem that needs dealing with. As such, many witchers become standoffish and aloof, letting their guard down only around their more open-minded companions or other witchers. A callous view on life and death is more than just common, it's necessary.
d8 |
Personality Trait |
1
|
I always have a plan for what to do when things go wrong.
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2
|
It doesn't matter the shape they take; I hunt monsters.
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3
|
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
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4
|
I'm not running a charity. Either I get paid, or I get a day off.
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5
|
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
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6
|
I live for the thrill of the hunt.
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7
|
I expect danger around every corner.
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8
|
I like to bury myself in my studies, if I miss a meal or two that's fine.
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d6 |
Ideal |
1
|
Honor. I always keep my world on a deal. (Lawful)
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2
|
My job puts me above the law. (Chaotic)
|
3
|
I will help people first, and find a way for them to pay me later. (Good)
|
4
|
I am a monster that destroys other monsters. And anything else that gets in my way. (Evil)
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5
|
This is a job, like any other. You've got to make a living somehow. (Neutral)
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6
|
I'll stop the spirits that haunt me or die trying. (Any)
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d6 |
Bond |
1
|
I keep my thoughts and discoveries in a journal. My journal is my legacy.
|
2
|
I betrayed my mentor and am branded for death by my school. I have been on the run ever since.
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3
|
I work to restore the legacy of my school. One day we will be as we once were.
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4
|
A terrible guilt consumes me. I hope that I can find redemption through my actions.
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5
|
There’s evil in me, I can feel it. It must never be set free.
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6
|
I saved a woman and her children on my first hunt, and still send money back to them.
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d6 |
Flaw |
1
|
I have certain rituals that I must follow every day. I can never break them.
|
2
|
I assume the worst in people.
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3
|
I feel no compassion for the dead. They’re the lucky ones.
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4
|
The things I've seen have dulled my sensitivities, and I often give offense by accident.
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5
|
I am a purveyor of nihilism and cynicism who lives in a world without hope.
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6
|
I have an addiction.
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