Rambler Image

Vagabonds, drifters, aimless wanderers. The Rambler is a restless soul who travels, usually to escape regret. They are free spirits who don't abide normal societies rules and decorum. Charming tricksters and Jacks/ Jills of all trades know for breaking hearts as much they have had their own broken.

 
Skill Proficiencies:  Pick between Persuasion or Deception and any Skill of your choice.
Tool Proficiencies:  Any tool of your choice
Languages: Two of your choice
Equipment: A pouch containing 5 gp, Set of traveler's clothes and gaming equipment
 
Feature: Eye for Opportunity

You know who to talk to in order to find a day's work. Any day you spend working at general labor, you can earn enough money to support a Poor lifestyle for that day; working, performing, or gambling using tools you're proficient with, you can earn enough money to support a Modest lifestyle for that day. While on the road, you also know where to find safe places to shelter overnight at no cost, such as barns, abandoned hunting blinds, and caves, if any such place is available.

 
Suggested Characteristics
d8 Personality Trait
1 I'll work for you, but I won't pretend I like it. Or you.
2 I try to take the safest routes through cities, roads, or passes.
3 I'm usually a very honest individual; if we make an agreement, I will stick to it.
4 I like to impress everyone I meet with a simple trick or quick joke.
5 Every situation is an excuse for me to share some tidbit of wisdom.
6 I tend to make friends out of enemies, and enemies out of friends.
7 I sprinkle my speech with phrases I've picked up from other places I've been.
8 I just know that the next opportunity is going to be the one that changes my fortunes for the better.
d8 Ideal
1 Compliance. I keep my head down and my nose clean. I don't want any trouble. (Lawful)
2 Freedom. No one can fence me in or tie me down. (Chaotic)
3 Surprise: Life is worth living because you never know how the dice will land. (Any)
4 The Game: Every moment of your life you have to make a choice. Never stop playing. (Any)
5 Journey. I was born a wanderer, and I'll die a wanderer. (Any)
6 Tolerance. I won't stick my nose in your business as long as you don't stick your nose in mine. (Neutral)
7 Rapacity. Whatever you can hold onto is yours. Whatever you can't hold onto is mine. (Evil)
8 Fellowship. Each of us has to look out for one another, and I try to do that wherever I go. (Good)
d6 Bond
1 It wasn't my choice to leave home. There's someone back there I'd like to see again someday.
2 My traveling companion and I are inseparable.
3 Every other wanderer I meet on the road is my kindred.
4 I've never had a reason before to depend on anyone but myself.
5 There's a bounty on my head.
6 I promised my parents(family) I would make something of myself. We'll see how that works out.
d6 Flaw
1 I like to think I could drink anyone under the table, but really I'm a lightweight.
2 Coin doesn't last long in my pocket. I have to risk it or spend it.
3 Everyone has a price. Mine happens to be pretty low.
4 Sometimes I'd just rather drink than take care of my responsibilities.
5 When I start to get too close to someone, it's time to move on
6 I'll work when I have to, but I'll steal when I can.
 
Rambler Image

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