As a tinkerer, you possess a natural curiosity and a passion for crafting and inventing. You find joy in creating unique and useful items through a combination of mechanical ingenuity and magical experimentation. Your skills as a tinkerer have you specialize in crafting homebrew items to enhance the gameplay experience for yourself and your fellow adventurers.
- Skill Proficiencies: Arcana, Sleight of Hand
- Tool Proficiencies: Tinker's Tools or Thieves Tools.
- Languages: Choose one exotic language related to tinkering or inventing, such as Gnomish or Dwarvish.
- Equipment: As a tinkerer, you start with the following equipment:
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A set of tinker's tools: These specialized tools are essential for your craft and allow you to repair, modify, and create various mechanical devices.
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A set of common clothes: Sturdy, practical clothing suitable for working in your workshop or venturing out into the world.
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A pouch containing 10 gold pieces: These coins can be used to purchase additional materials, components, or other necessities during your adventures.
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A small assortment of mechanical parts: Gears, springs, wires, and other basic components that serve as the building blocks for your inventions.
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A small trinket of your own creation: This unique item showcases your ingenuity and serves as a personal reminder of your tinkering prowess. Discuss with your DM to determine its specific properties and functionalities.
Alternatively, you can choose to start with one of the following options in place of the tinker's tools:
- A simple melee weapon, such as a dagger or a staff, that you have modified and enhanced with your tinkering skills.
- A small mechanical device of your own invention that provides a minor utility, such as a grappling hook launcher or a lock-picking tool.
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Your extensive experience in crafting homebrew D&D items grants you the following benefits:
- Crafting Expertise: You can create homebrew magic items and non-magical gadgets during periods of downtime. The time and cost required to create these items are determined by your DM based on the item's complexity and power level.
- Custom Creations: You have an extensive repertoire of unique item ideas. Once per long rest, you can spend 1 hour tinkering to create a new homebrew item, provided you have the necessary materials. Discuss the specifics with your DM, who has the final say on the item's mechanics and balance.
Suggested Characteristics
Tinkerers often possess certain traits and quirks that define their passion for invention and experimentation. You can choose or roll on the following tables to determine your character's personality traits, ideals, bonds, and flaws.
Personality Traits:
- I'm always brimming with ideas and inventions, often talking at length about my latest creations.
- I have a knack for finding unconventional solutions to problems.
- I'm fascinated by strange gadgets and trinkets, constantly collecting and studying them.
- I have a tendency to tinker with anything I can get my hands on, which sometimes leads to unintended consequences.
- I am meticulous and pay great attention to detail when crafting my inventions.
- I'm always eager to share my knowledge and teach others about the wonders of tinkering.
Ideals:
- Curiosity: I strive to uncover the secrets of the arcane and meld them with mechanical marvels.
- Creativity: I believe that innovation and invention are the keys to progress and a better future.
- Freedom: I value the freedom to explore and create without the restrictions of tradition or bureaucracy.
- Cooperation: Collaboration and sharing ideas can lead to breakthroughs and greater achievements.
- Practicality: My creations must have practical applications and be useful to those who wield them.
Bonds:
- My mentor, an eccentric gnome inventor, taught me everything I know.
- My workshop is my sanctuary, and I protect it fiercely.
- I'm indebted to a wealthy patron who provides me with resources and funding for my tinkering.
- I seek to create a legendary item that will be remembered throughout history.
- My best friend is a fellow tinkerer, and we constantly challenge each other to create better inventions.
Flaws:
- I can become so absorbed in my tinkering that I forget to eat, sleep, or attend to other important matters.
- My eagerness to experiment sometimes leads me to disregard safety precautions, causing accidents.
- I'm easily distracted by new projects, often abandoning unfinished ones.
- I'm highly competitive and can become envious or dismissive of other inventors' creations.
- I struggle to part with my inventions, often hoarding them for myself rather than sharing them with others.
| d6 | Personality Trait |
|---|---|
| 1 | I'm always brimming with ideas and inventions, often talking at length about my latest creations. |
| 2 | I have a knack for finding unconventional solutions to problems. |
| 3 | I have a knack for finding unconventional solutions to problems. |
| 4 | I have a tendency to tinker with anything I can get my hands on, which sometimes leads to unintended consequences. |
| 5 | I am meticulous and pay great attention to detail when crafting my inventions. |
| 6 | I'm always eager to share my knowledge and teach others about the wonders of tinkering. |
| d5 | Ideal |
|---|---|
| 1 | Curiosity: I strive to uncover the secrets of the arcane and meld them with mechanical marvels. |
| 2 | Creativity: I believe that innovation and invention are the keys to progress and a better future. |
| 3 | Freedom: I value the freedom to explore and create without the restrictions of tradition or bureaucracy. |
| 4 | Cooperation: Collaboration and sharing ideas can lead to breakthroughs and greater achievements. |
| 5 | Practicality: My creations must have practical applications and be useful to those who wield them. |
| d5 | Bond |
|---|---|
| 1 | My mentor, an eccentric gnome inventor, taught me everything I know. |
| 2 | My workshop is my sanctuary, and I protect it fiercely. |
| 3 | I'm indebted to a wealthy patron who provides me with resources and funding for my tinkering. |
| 4 | I seek to create a legendary item that will be remembered throughout history. |
| 5 | My best friend is a fellow tinkerer, and we constantly challenge each other to create better inventions. |
| d5 | Flaw |
|---|---|
| 1 | I can become so absorbed in my tinkering that I forget to eat, sleep, or attend to other important matters. |
| 2 | My eagerness to experiment sometimes leads me to disregard safety precautions, causing accidents. |
| 3 | I'm easily distracted by new projects, often abandoning unfinished ones. |
| 4 | I struggle to part with my inventions, often hoarding them for myself rather than sharing them with others. |
| 5 | I'm highly competitive and can become envious or dismissive of other inventors' creations. |
Previous Versions
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