Dragonborn Dragon Guard Image
Prerequisite: Dragonborn
 

 You are a dragonborn who's clan are the protectors of an Ancient Dragon, whom your Clan refers to as the True Dragon. This dragon is typically one with which your clan shares ancestry, but in rare cases can be of a different draconic ancestry.

The Dragon Guard is an elite force within your clan who guard the entrance to the True Dragon's lair as well as act as their personal bodyguards anytime they venture outside of your Clan's territory. The title of Dragon Guard is considered a high honor and is only awarded to the strongest and most loyal members of the clan.

Dragonborn, whose goal is to join the Dragon Guard, are often trained from birth by the current Dragon Guards of the clan. Upon reaching adulthood, any Dragonborn within the clan who wishes to pledge themselves as Dragon Guard must undergo a series of trials, known as the Trials of the Dragon, to prove their worth. The last of the Trials involves venturing off into the world to perform a great act of service to the benefit of another following the principals and code of your clan.

This act can be a single monumental act, or a series of smaller ones, that prove the strength, heroism, honor, and loyalty to your clan and it's people.

Only after completing this final trial can you return home to pledge your life to the Dragon Guard and take the eternal vow to protect your clan's True Dragon. 

 
Skill Proficiencies: You have learned to survive in even the harshest of climates and anticipate any dangers coming your way. You can choose Survival or Nature and Perception, Insight, or Investigation
Languages: You know Draconic and one other language of your choice. 
Equipment: One set of Clothes, Traveler's, a Signet Ring with your clan's emblem on it, and a pouch containing 10 gold. 
 
Feature: Gift of the Clan's True Dragon
As a reward for their centuries of protection and loyalty, your clan's True Dragon has bestowed on all of your clan's hatchlings a gift of its Ancestry. 

Based on your Clan's True Dragon, choose which gift was granted. 

 

Gift of the Metallic Dragon

You’ve manifested some of the power of metallic dragons, granting you the following benefits:

Draconic Healing. You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can’t do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell’s spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).

Protective Wings. You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target’s AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

Gift of the Chromatic Dragon

You’ve manifested some of the power of chromatic dragons, granting you the following benefits:

Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest.

Reactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

Gift of the Gem Dragon

You’ve manifested some of the power of gem dragons, granting you the following benefits:

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Telekinetic Reprisal. When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 
Suggested Characteristics

Use the tables below for the Dragon Guard background as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a Dragon Guard. 

Your bond will almost always be related to your Clan and your Clan's True Dragon. 

 

d6 Personality Trait
1 I am always the first into the fray.
2 I bear any injury or indignity with stoic discipline.
3 My honor is more important to me than my life.
4 I begin or end my day with small traditional rituals that are unfamiliar to those around me.
5 I can stare down a hell hound without flinching.
6 I face problems head-on. A simple, direct solution is the best path to success.
d6 Ideal
1 Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2 Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
3 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
4 Might. The strongest are meant to rule. (Evil)
5 Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6 Clan. The True Dragon, my Clan, and people are all that matter. (Any)
d6 Bond
1 I would lay down my life for my Clan, True Dragon, and those I swore to protect.
2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3 My honor is my life.
4 Those who fight beside me are those worth dying for.
5 I fight for those who cannot fight for themselves.
6 My family, clan, or tribe is the most important thing in my life, even when they are far from me.
d6 Flaw
1 The monstrous enemy we faced in battle still leaves me quivering with fear.
2 I have little respect for anyone who is not a proven warrior.
3 I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.
4 My hatred of my enemies is blind and unreasoning.
5 I’m slow to trust those who are not of my clan.
6 Violence is my answer to almost any challenge.
 

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Dragonborn Dragon Guard Image

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