The Fangs are a special group of highly trained Assassins. They are truly not loyal to anyone except other Fangs. They lose all emotions during their training making it easier for them to kill and not feel anything They only work for ones they can trust and ones that will pay highly. If they are betrayed by the one they work for they put a Death Warrant on his or her head.
- Skill Proficiencies: They are skilled with all weapons, and can easily learn to fight with new ones. They are also highly trained in Stealth, Acrobatics, and Performance For Their Ability To Handle Any Weapon.
- Tool Proficiencies: Weapon Handling Adds A 1D10 To The Weapons Attack
Emotion Control Makes It Easier For The Character To Not Break Down, But They Must Roll A 1D20 And Score A 13 Or Higher To Not Lose Control And Break Down
Assassination Adds A Silent Weapon Attack Adding A 1D12 To The Silent Attack, But If Found Before A Successful Attack They Do Not Add Anything To Their Attack
Acrobatics Adds A 1D8 To The Action Preformed, Meaning A Long Jump, A High Jump, Or Climbing Something
The Heart Of The Fang Grants The Character All The Bonus' Listed
Contacts
Only The Leader Of The Fangs Can Train Other To Join The Group, The Fangs. Anyone Can Attempt To Become A Fang, But They Must First Pass A Test For The Leader Of The Fangs.
Previous Versions
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7/2/2023 4:13:22 PM
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Coming Soon
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