You grew up somewhere else, but a traumatic event in your homeland triggered a series of events that sent you fleeing to a strange land. You had to survive in an unfamiliar place, which left you with a set of skills. You can get what you need, quickly, and blend in when you need to. When you're not disguised, you're recognizable as being from elsewhere, but you've adapted to use that to your advantage.
- Skill Proficiencies: Sleight of Hand, Stealth
- Tool Proficiencies: Disguise kit, thieves’ tools
- Equipment: A small knife, a map of the city you grew up in, a pet crow, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Suggested Characteristics
Political refugees are shaped by the trauma of their transition and the coping mechanisms they developed to survive.
| d8 | Personality Trait |
|---|---|
| 1 | I hide scraps of food and trinkets away in my pockets. |
| 2 | I ask a lot of questions. |
| 3 | I like to squeeze into small places where no one else can get to me. |
| 4 | I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms. |
| 5 | I eat like a pig and have bad manners. |
| 6 | I think anyone who’s nice to me is hiding evil intent. |
| 7 | I don’t like to bathe. |
| 8 | I bluntly say what other people are hinting at or hiding. |
| d6 | Ideal |
|---|---|
| 1 | Respect. All people, rich or poor, deserve respect. (Good) |
| 2 | Community. We have to take care of each other, because no one else is going to do it. (Lawful) |
| 3 | Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic) |
| 4 | Retribution. The rich need to be shown what life and death are like in the gutters. (Evil) |
| 5 | People. I help the people who help me — that’s what keeps us alive. (Neutral) |
| 6 | Aspiration. I’m going to prove that I’m worthy of a better life. |
| d6 | Bond |
|---|---|
| 1 | My town or city is my home, and I’ll fight to defend it. |
| 2 | I sponsor an orphanage to keep others from enduring what I was forced to endure. |
| 3 | I owe my survival to another urchin who taught me to live on the streets. |
| 4 | I owe a debt I can never repay to the person who took pity on me. |
| 5 | I escaped my life of poverty by robbing an important person, and I’m wanted for it. |
| 6 | No one else should have to endure the hardships I’ve been through. |
| d6 | Flaw |
|---|---|
| 1 | If I’m outnumbered, I will run away from a fight. |
| 2 | Gold seems like a lot of money to me, and I’ll do just about anything for more of it. |
| 3 | I will never fully trust anyone other than myself. |
| 4 | I’d rather kill someone in their sleep than fight fair. |
| 5 | It’s not stealing if I need it more than someone else. |
| 6 | People who can’t take care of themselves get what they deserve. |
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