You come from a marked House. A marked House is a ancient house from the time before the vampires. Once Athul was conquered your house was marked for termination. Your ancestors survived for the next 3000 years in hiding, studying magic, fighting techniques and the ancient histories of their land and people. You are the last of a great house and it's up to you to set things right.
- Skill Proficiencies: Skills:
1. Lock picking
2. Survival
3. Magic
4. Language
5. History
- Tool Proficiencies: Lock picking tools, arcane tools
- Languages: 1.Common
2.Vamperic
3. lizard speech
Can learn up to six languages.
- Equipment: Backpack:
1. Spell book- encoded
2. Historical family record- encoded
3. Lock pick set
4. Grappling hook
5. 50 ft of rope
6. Two torches
Can hold up to four more additional items.
You come from a marked House. A marked House is a ancient house from the time before the vampires. Once Athul was conquered your house was marked for termination. Your ancestors survived for the next 3000 years in hiding, studying magic, fighting techniques and the ancient histories of their land and people. You are the last of a great house and it's up to you to set things right.
| d10 | Marked House |
|---|---|
| 1 | I stood up to a tyrant’s agents. |
| 2 | I saved people during a natural disaster. |
| 3 | I stood alone against a terrible monster. |
| 4 | I stole from a corrupt merchant to help the poor. |
| 5 | I led a militia to fight off an invading army. |
| 6 | I broke into a tyrant’s castle and stole weapons to arm the people. |
| 7 | I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers. |
| 8 | A lord rescinded an unpopular decree after I led a symbolic act of protest against it. |
| 9 | A celestial, fey, or similar creature gave me a blessing or revealed my secret origin. |
| 10 | Recruited into a lord’s army, I rose to leadership and was commended for my heroism. |
Since you come from a marked house you are highly respected among the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Members and houses loyal to the vampire empire will kill you on site if your identity is known.
Spell List
1. Blinding light
2. Iron skin
3. Holy shield
4. Doom from above
5. Holy transference
6. Holy site
| Spell Level | Spells |
|---|
1. Blinding light:
1A. At level 5 you gain the spell Blinding light, you summon a glowing sphere that floats upwards 20 ft in the air. The sphere admits sunlight, at levels 5-8 it illuminates 10 square feet and deals one sunlight damage to all vampires once a turn. Spell will last only two turns.
At level 9 Blinding light illuminates up to 20 square feet and deals 5 sunlight damage to all vampires once a turn. Spell will last three turns. Lasts from levels 9-12.
At level 13 blinding light illuminates up to 40 square feet and deals 7 sunlight damage to all vampires once a turn. Spell will last for turns. Lasts from levels 13-16.
At level 17 blinding light illuminates up to 60 square feet and deals 10 sunlight damage to all vampires once a turn. Spell will last five turns. Last from levels 17-30.
At level 30 Blinding Light illuminates up to 100 ft and deals 20 sunlight damage to all vampires once a a turn. Spell will last six turns.
2. Iron skin
3. Holy shield
4. Doom from above
5. Holy transference
6. Holy site
Suggested Characteristics
| d8 | Personality Trait |
|---|---|
| 1 | I judge people by their actions, not their words. |
| 2 | If someone is in trouble, I’m always ready to lend help. |
| 3 | When I set my mind to something, I follow through no matter what gets in my way. |
| 4 | I have a strong sense of fair play and always try to find the most equitable solution to arguments. |
| 5 | I’m confident in my own abilities and do what I can to instill confidence in others. |
| 6 | Thinking is for other people. I prefer action. |
| 7 | I misuse long words in an attempt to sound smarter. |
| 8 | I get bored easily. When am I going to get on with my destiny? |
| d6 | Ideal |
|---|---|
| 1 | Respect. People deserve to be treated with dignity and respect. (Good) |
| 2 | Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful) |
| 3 | Freedom. Tyrants must not be allowed to oppress the people. (Chaotic) |
| 4 | Might. If I become strong, I can take what I want—what I deserve. (Evil) |
| 5 | Sincerity. There’s no good in pretending to be something I’m not. (Neutral) |
| 6 | Destiny. Nothing and no one can steer me away from my higher calling. (Any) |
| d6 | Bond |
|---|---|
| 1 | I have a family, but I have no idea where they are. One day, I hope to see them again. |
| 2 | I worked the land, I love the land, and I will protect the land. |
| 3 | A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter. |
| 4 | My tools are symbols of my past life, and I carry them so that I will never forget my roots. |
| 5 | I protect those who cannot protect themselves. |
| 6 | I wish my childhood sweetheart had come with me to pursue my destiny. |
| d6 | Flaw |
|---|---|
| 1 | The tyrant who rules my land will stop at nothing to see me killed. |
| 2 | I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. |
| 3 | The people who knew me when I was young know my shameful secret, so I can never go home again. |
| 4 | I have a weakness for the vices of the city, especially hard drink. |
| 5 | Secretly, I believe that things would be better if I were a tyrant lording over the land. |
| 6 | I have trouble trusting in my allies. |