The spellcasters of the Watchful Order study and exchange information, create magic items to help support the guild’s
financial independence, and offer their services to others in the city as Watch Wizards or fire guards. The Order enjoys
considerable respect in the city due to its strict political neutrality and assistance to others in the city. Although the
populace knows little about the order’s members and less about its inner workings, neither do they have cause to fear the
Order. Most of the Order’s members are wizards, but all arcane spellcasters are welcome to join. Sorcerers are drawn to
the order and bards are occasionally associate members. Guild Wizards are most likely permanent residents of the city,
though they can be encountered across Faerûn.
- Skill Proficiencies: Skill Proficiencies: Arcana, History
- Languages: Languages: Three of your choice
- Equipment: Equipment: A portal key device keyed to one of the Order portals listed above, a letter of membership on the guild's
letterhead, a set of wizard’s robes in the Order's livery(dark purple with a white human hand, palm forward and fingers
together and uppermost embroidered on the left shoulder), a belt pouch
As a member of such a respected guild as the Watchful Order of Magists and Protectors, you can rely on certain
benefits. The Tower of the Orderin Waterdeep provides you with lodging and food if necessary, and pays for your
funeral (if needed). The Tower also offers a central place to meet other members, potential patrons, allies, merchants,
or hirelings. Finally, you have access to the Tower Library, which contains vast amounts of lore and information on
numerous topics. If you are accused of a crime, the Order will support you if a good case can be made for your innocence
or if the crime is justifiable. You can also gain access to powerful Order NPCs if you are a member in good standing.
Such connections might require the donation of money or magic items to the guild’s coffers.
duties. The Guildbook contains the following spells from the Players Handbook:
color spray, comprehend languages, hypnotic pattern, mage armor, protection from evil and good, arcane
lock, see invisibility, knock, and locate object.
restriction: Wizards can learn them using the normal rules for acquiring new spells., but other classes capable of casting arcane
spells must seek training from a more experienced member of the Order if the spell does not appear on that class's spell
list. The time you must spend in training equals a number of weeks equal to the spell's level. At the end of the training
period, you must make an Intelligence (Arcana) check, the DC of which is equal to 12 + the spell's level. On a success,
you can add the spell to your list of known spells without displacing a spell you already know.
Maintaining membership in the Order has the same requirements as the Watch Wizard Arcane Tradition.
Suggested Characteristics
6
Ideal
1 Community. It is the duty of all civilized people to
strengthen the bonds of community and civilization.
(Lawful)
2 Generosity. My talents were given to me so that I could
use them to benefit the world. (Good)
3 No Limits. Nothing should fetter the infinite possibility
inherent in all existence. (Chaotic)
4 Power. Knowledge is the path to power and domination.
(Evil)
5 Knowledge. The path to self-improvement is through
knowledge. (Neutral)
6 Self-Improvement. The goal of knowledgeis the
betterment of oneself. (Any)
1 I've read every book in Candlekeep (or I like to boast that I
have).
2 I scorn those who are ignorant to the ways of magic.
3 I am used to helping those who aren’t as smart as I am, and I
patiently explain anything and everything to those I help.
4 I make it a point to listen to every side of an argument before I
make up my own mind.
5 I’m rude to people who lack my commitment to the Art.
6 I like to talk at length about magical theory.
7 I am horribly awkward in social situations.
8 I am well known for my magical skills. I'm always taken aback
when people haven’t heard of me.