The Way Of Wolves (Version 2) Image

left alone in the woods to die, you were instead found and raised by Wolves, who taught you wolfspeak, how to survive, and most importantly, The Way Of Wolves. This ancient warrior code is followed by intelligent predators and was taught to them centuries ago by the wolf deity, Aruman. The way of Wolves may only be learned through a 7 year course, in which students are instructed in the ways of good and how to use them. No creature with an Evil alignment may learn it, and Drow and Tiefling are not accepted.

At the graduation ceremony, graduates are presented with an Amulet of Aruman from their mentors, and then set off to have their own adventures and story to tell.

Though small in number, the Warriors of the Wild are of great renown and are exclusively available for Way of Wolves graduates. You can add the Warriors of the Wild to your contacts or allies list. 

All graduates must take one of the following classes for its first class.

Ranger

Druid

Paladin

Fighter

Cleric 

 

 

 
Skill Proficiencies: You gain proficiency in Nature and Animal Handling.
Languages: You speak and understand Wolfspeak, Winterwolf, and Worg, the languages of wolves.
Equipment: You start with Common Clothes, an empty Component pouch, and an Amulet of Aruman.
 
Feature: Way of Wolves

Born To Run- 

 you gain the following benefits 

+2 Constitution 

+5 movement speed (feet)

Pack Bonds-

All wolves are friendly to you and will not attack unless given sufficient reason to. In addition, you can persuade a wolf of challenge rating 1 or less to be your familiar with a successful DC 15 animal handling roll.

Battle Ready-

You gain 1 feat unless your race is variant human. If your race is variant human, then at 4th level you gain both options.

 

 
Suggested Characteristics
d8 Personality Trait
1 I am unsure around people and feel more at home with animals.
2 I am always outside in nature. Houses are too stuffy and limiting for me.
3 I am energetic and love to run and play.
4 I am not afraid of anything when it stands to hurt someone I love.
5 I always keep watch over my friends so they don't get hurt.
6 Nothing excites me more than the thrill of adventure.
7 I practice with my weapons constantly to improve my skills.
8 There is nothing like some fresh-killed food after a long day.
d6 Ideal
1 The Pack. Our place is to protect those who cannot protect themselves. (Good)
2 Obedience. We must strive to follow the orders of the Alpha. (Lawful)
3 Independence. Free-ranging and alone is the best way to go, making your own decisions. (Chaotic)
4 Greater Good. Everyone should have an equal chance. (Neutral)
5 The environment. preserve what is rare and treasured. (Any)
6 Ourselves. we should get the most because we deserve it. (Evil)
d6 Bond
1 My pack is everything to me. I will protect it at all costs.
2 I will never forget the evil-doers who murdered a friend.
3 The wild will always be my home.
4 My friends are worth the world to me.
5 Adventure is what I live for.
6 I have a deep respect for others like me.
d6 Flaw
1 I am still afraid of a creature that attacked me once.
2 I do not have friends and do not want any.
3 I cannot resist the lure of gold.
4 I hate lawbreakers with mindless loathing.
5 I am more concerned with fame then the well being of my friends.
6 I speak without thinking.
 
The Way Of Wolves (Version 2) Image

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