You have once traveled far and wide, tales of your heroic acts spreading like wildfire over the course of your life.
Now, having settled down some time ago you hear the call to adventure once again. Ready to face off against the odds one more time, you fight your age while fighting monsters.
Though you're not as capable as you were in your younger years you're still able to learn or re-learn the skills you need.
- Skill Proficiencies: Can choose to be proficient in 2 of the following skills: Animal Handling, History, Insight, Intimidation, Persuasion, Religion, Survival
- Tool Proficiencies: You can choose to be proficient in 1 musical instrument or tool-kit
- Languages: Can choose any 3 languages to speak.
- Equipment: You have an item of clothing that has your symbol on it. This symbol could be a family crest, a guild sign or just a symbol for you specifically. Discuss with your DM on how this symbol got to be associated with you, how it looks and on what clothing item it is.
Though your age has made you more difficult to recognise, many still do. You're somewhat of a celebrity, your deeds having earned you respect among the people. Songs are sung in your honor, statues were erected in your image. Your name is worth quite a lot, hence why many who learn who you are or recognise you are eager to help. However, there is a chance that someone with ill intent could learn of your identity. You have made some enemies in your past after all.
Contacts
You can discuss with your DM about possible connections that you have to organisations, npcs, or antagonists. Find a good balance between not knowing everyone everywhere connected to everything and being someone who claims to be more famous than he actually is.
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