You have been sailed on a seagoing vessel for a significant time span mostly years. In that specified time, you looked down mighty storms, monsters of the deep, and also those who expected or wanted to sink your claim to the bottomless depths. Your first love has been the distant line of the horizon, but any way, the time have been come to try your hand at something new. Over the years you have specialized in repairing ships and serve as the Bosun.
The bosun (or boatswain) provides technical advice to the captain and crew and leads repair and maintenance efforts. A good bosun has a high Strength score, as well as proficiency with carpenter’s tools and the Athletics skill.
- Skill Proficiencies: Athletics and Perception
- Tool Proficiencies: Vehicles(Water) and Carpenter's Tools
- Languages: 1 of your choice
- Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, carpenter's tools, and a belt pouch containing 10 gp.
Whenever you want to, you can prepare a free and way for yourself and your gutsy pals on a cruising ship. You may have a relationship with the ship you serve, on that dispatch, or with another ship (probably captained by a past gathering). Since you are requesting help, you can’t make sure of a schedule or course that will address your every issue.
Your DM will decide how long time it will take you to arrive. As a byproduct of your free segment, you and your associates are depended upon to help the gathering all through the experience.







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