
Your life is far behind you, your soul is only a wisp of what it once was. Who were you? Only blurry and vague memories cross your mind. You ponder who or what you were in your past life, were you a hero? a villain? a King? a peasant? This quest for personal history is only made harder by the fact that you are feared by most people. To leave the shadows into the public light would guarantee destruction. They do not know who you were, nor do they care.
- Skill Proficiencies: Unarmed combat (decaying flesh is poisonous, targets roll a constitution saving throw to not be poisoned)
Intimidation
Constitution (resistant to being poisoned, frightened, and fatigued)
- Languages: 1 language of your choice (note:: you will be able to understand this language, but will have trouble speaking it as your mouth and throat are decrepit)
- Equipment: Basic tattered clothes that you were buried in.
When striking a target with an unarmed blow, the target takes the 1d4 of damage, then must make a constitution saving throw. If the target fails, they are poisoned. They will take 1d4 of poison damage every round of combat until they pass the saving throw.
Spell List
Cantrip- Spit (not technically a spell but just roll with me)
Can be used twice per long rest. Target must pass a dexterity saving throw to not be affected. If affected the target is blinded for 2 turns and will take 1d6 of poison damage per round of combat. Poison affect only stops when target passes a constitution saving throw.
Affect does not stack.
Spell Level | Spells |
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Suggested Characteristics
1d4 | Personality
Focused- The only thing you care about is finding who you once were, all other events and quarrels will get between you and your pursuit of personal history.
Desolate- Who knows how long you were buried. The world has moved on without you. The family and friends you once had are long gone and you have no one. How will you continue this new and lonely existence.
Circumspect- The world doesn't care who you once were, all they see is a disgusting monster out to get them. Entire towns would send kill parties after you if they learned of your existence. You must stay to the shadows; they must not know you exist.
Indignation- Why do you exist? Your life ended long ago and you have nothing. Why have you been cursed to continue to walk the earth? Someone has to pay for this, they will all pay for this.
1d4 | Flaws Weak- Old bones and decrepit flesh has made you weak (Permanent -1 strength modifier)
Slow- Old bones and decrepit flesh has limited your movement. (Permanent -1 Dex. modifier)
Brain rot- Years in a casket has seen your brain rot away. (Permanent -1 intelligence modifier)
Sensitive eyes- Years in darkness have made your eyes extra sensitive. (Permanent disadvantage on attack rolls against foes in bright areas)

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