Shipwright Artisan Image

You are a artisan who has been working with ships long enough to be considered an expert. What drove you to start working on waterborne vessels? Were you born in to the trade, or perhaps you meet a shipwright who inspired you and took you on as an apprentice? Does your family own a shipyard, in which you service others at your own pace, or are you simply a skilled laborer under someone else's employ? What drives you to continue to put your best foot forward on your work, do you seek the approval of a master, do you seek to prove your skill to the world, or do you just simply enjoy seeing ships the way they are supposed to be on the water? Regardless of how you got your start and your current working conditions, you still strive to see that the best quality vessels make it out to sea with your assistance.

 
 
Life at Sea.

Your life at sea and in port has shaped you; you can roll on the following table to determine its impact or choose an element that best fits your character.

d6 Life at Sea.
1 Grand Designs. You are working on plans and schematics for a new, very fast ship. You must examine as many different kinds of vessels as possible to help ensure the success of your design.
2 Solid and Sound. You patched up a war galley and prevented it from sinking. Your name is recognized and you have with favor with combat shipwrights and pirate crews.
3 Favored. You insisted on thicker planking for a merchant vessel's hull, which saved it from sinking when it smashed against a reef. You have a standing invitation to visit the merchant's distant mansion.
4 Master of Armaments. You specialized in designing and mounting defenses for ships. You easily recognize and determine the quality of such items.
5 Low Places. You have contacts in the smuggling outfits along the coast; you occasionally repair the criminals' ships in exchange for coin and favors.
6 Mysteries of the Deep. You experienced an encounter with a arcane/divine/eldritch/elemental/natural/primal being while adrift after your ship was destroyed. Work with your DM to determine the secret about the deep waters of the sea that this entity revealed to you.
 
Feature: Heaving Down. Patching and careening.

Provided you have carpenter's tools and materials, you can perform repairs on a water vehicle while afloat. When you use this ability, you restore a number of hit points to the hull of a water vehicle equal to 5 × your proficiency modifier. A vehicle cannot be patched by you in this way again until after it has been careened or pulled ashore and fully repaired.

 
Suggested Characteristics

Shipwrights are resourceful carpenters and designers. They often have a dedicated spot at the local tavern, since shipwrights are invaluable to coastal communities. Some travel with as a part of a fleet or a well appointed ship's crew and might serve as first mates to the captain or in other official positions if their temperament suits it. Shipwrights have an affinity for working with their hands and often perform feats of carpentry that others might deem miraculous.

d8 Personality Trait
1 I love talking and being heard more than I like to listen.
2 I'm extremely fond of puzzles.
3 I thrive under pressure.
4 I love sketching and designing objects, especially boats.
5 I'm not afraid of hard work—in fact, I prefer it.
6 A pipe, an ale, and the smell of the sea: paradise.
7 I have an endless supply of cautionary tales related to the sea.
8 I don't mind getting my hands dirty.
d6 Ideal
1 Crew. If everyone on deck pitches in, we'll never sink. (Good)
2 Careful Lines. A ship must be balanced according to the laws of the universe. (Lawful)
3 Invention. Make what you need out of whatever is at hand. (Chaotic)
4 Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil)
5 Reflection. Muddied water always clears in time. (Any)
6 Hope. The horizon at sea holds the greatest promise. (Any)
d6 Bond
1 I must visit all the oceans of the world and behold the ships that sail there.
2 Much of the treasure I claim will be used to enrich my community.
3 I must find a kind of wood rumored to possess magical qualities.
4 I repair broken things to redeem what's broken in myself.
5 I will craft a boat capable of sailing through the most dangerous of storms.
6 A kraken destroyed my masterpiece; its teeth shall adorn my hearth.
d6 Flaw
1 I don't know when to throw something away. You never know when it might be useful again.
2 I get frustrated to the point of distraction by shoddy craftsmanship.
3 Though I am an excellent crafter, my work tends to look as though it belongs on a ship.
4 I am so obsessed with sketching my ideas for elaborate inventions that I sometimes forget little thing like eating and sleeping.
5 I'm judgmental of those who are not skilled with tools of some kind.
6 I sometimes take things that don't belong to me, especially if they are very well made.
 
Shipwright Artisan Image

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