
You come from an unspecified background and have lived a wandering life moving from place to place always leaving after completing a great feat. The stories about you are always shrouded in mystery and over time become greatly exaggerated. The story of you building a well in a small village turned into you digging a great stream of a city stuck in a drought; When you negotiated a marriage agreement between a noble's daughter and a Knightnage turns into you helping a common knight and Noble girl get married much to her fathers chagrin. Your dear old rabbit hound suddenly a giant wolf; Your adventures haven't always been grand but you have always been proud of leaving an expression on the people you meet.
- Skill Proficiencies: Animal Handling, Survival, Medicine, Investigation, Performance
- Tool Proficiencies: One type of artisan’s tools, vehicles (land)
- Languages: Common, Halfling
- Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, a flute, and a pouch containing 10 gp
After walking into a town you are met by an old man lying down he asks you to help with an irrigation problem the farms are having. Remembering a new but simple technology you say in a bigger town you describe it to the town's engineer who recreates it almost to the letter. It's not exactly perfect but it solves the problem the common folk are extremely grateful as it could have become a food supply issue if left long enough. Soon after every new place you visit has leads you down a strange path of people telling you their problems.
d4 | Affable Stranger |
---|---|
1 | I broke into a corrupt noble’s castle in order to save a highly respected court officer |
2 | I helped a captain of guards choose a worthy successor after years of in fighting |
3 | I worked with a village wise man to create countermeasures and strategies for a upcoming resource negotiation |
4 | I created a easy lesson plan for a school teacher to teach common script to children. |
Since you've become a tall tale your name and features have been widely known among common folk and nobles alike. Common folk will treat you with respect and always have an open-arm hospitality with you. Nobles however may treat you with disdain or as a common performer (they may also have you arrested depending on your alignment); Good Nobles will treat you with respect and ask for your help in their estate they will reward you handsomely.
Spell List
Spell Level | Spells |
---|---|
1st | animal friendship |
2nd | animal messenger |
Suggested Characteristics
A tall tale stems from the new and strange it turns the ordinary and mundane into exciting and fantastical. To you, your actions themselves are small in the grand scheme of things but they have spiraled out of your control and bring a fun light to those who your tales.
d5 | Personality Trait |
---|---|
1 | I always treat people with respect and fully believe that we own ourselves |
2 | I'm a bit of pessimist and I view the world in grey |
3 | I’m confident in the kindness of others |
4 | When push comes to shove; I always tend to shove |
5 | I always try my best but sometimes I try a little too hard. |
d5 | Ideal |
---|---|
1 | Justness. An action is just as long as it doesn't harm another person. (Neutral) |
2 | Autonomy. I always respect personal choice including mine; while I can't help a person who doesn't want it I'll gladly watch their actions spiral out of control. (Chaotic) |
3 | Will. My will is unshakable. (Any) |
4 | Unity. There’s nothing better than seeing people band together for a greater cause. (Good) |
5 | Virtue. I strive to uphold the virtues instilled in me since birth. (Lawful) |
d5 | Bond |
---|---|
1 | I have an unusual family, its small but loving. It's been a while since I saw them. Last time we spoke things ended poorly. |
2 | When I was younger I played by a stream there I meet a family of otters, They became my second family. |
3 | A noble's son befriended me when I was younger. He's father passed, and now he has taken up his role. I do miss my dear friend. |
4 | My flute is very dear to me a traveling bard gave it me. It's been my partner on many journeys. |
5 | I've speak and listened to many people. Every time I've learned something new. I love talking to people. |
d5 | Flaw |
---|---|
1 | I could never really commit or show up when I'm needed |
2 | I’m always looking straight a head and tend to have trouble reflecting on my mistakes. |
3 | As I grow older I'm starting to lose control over my mind. Memories and past faces are becoming hard ton recall |
4 | I have trouble following basic etiquette. Social situations are not my strong suit. |
5 | As the tales of my adventures become more grand I feel the need to live up to the impossible standards |
Instead of a character of adventure and virtue; You become a harbinger of warning and mischief your venture into a world becomes misconstrued with stories having a sinister twist. Parents tell their children about you to scare them when Samhain comes around. When you taught a local troublemaker who happens to be afraid of dogs a lesson; You suddenly released a hellhound on a brat kid and had him run around town. When you investigated a case of diseased crops that turned out to be the starting sign of a locust swarm sent by a mad druid wronged by the village chieftain; You suddenly prophesized that misfortune would fall on the village if they didn't change their ways. Many people tried to seek you out but you always changed from a young girl to an old man with each new story. Your name became associated with superstition and fear.
Many wouldn't recognize you face to face but if you enter a city or village where you've been before you may be treated with light hospitality. If you enter a city or village 5 miles away you may be treated with hostility or hospitality (depending on alignment or roll for charisma). If you speak with any of the NPC's of said city they may give you a small task to do (if you succeed with Charisma check)

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