Many merchants rely on overland transport and what would transport be without sturdy wagons, carts and carriages? You know your way around working with wood, repairing, and maintaining transport vehicles, and you even have some experience in travelling around in the products of your line of work. You have hauled goods over miles of roads and supplied countles hamlets with desperately needed goods. You may be a peasant of low birth, but at least you get to see more of the world than most others will. Since your childhood, you always loved to be on the road and te see distant places.
- Skill Proficiencies: Animal Handling, and Nature or Survival
- Tool Proficiencies: Carpenter’s tools or Woodcarver's tools, vehicles (land)
- Equipment: A set of well-loved carpenter's or woodcarver's tools, a book, ink (1 ounce bottle), an pen, a set of traveller's clothes, and a leather pouch with 12 gp.
Your life on the road hast shaped you; you can roll on the following table to determine its impact or choose an element that best fits your character.
| d6 | Life on the Road |
|---|---|
| 1 | Grand Designs. You are working on plans and schematics for a new, very fast wagon. You must examine as many different kinds of vehicles as possible to help ensure the success of your design. |
| 2 | Solid and Sound. You patched up a hauler and prevented it from being left broken by the side of the road. The local merchants regards you as a friend. |
| 3 | Favored. You insisted on sturdier wheels for a merchant's caravan wagon, which saved it from breaking while fleeing from a band of bandits on a ruggedy road. You have a standing invitation to visit the merchant’s distant mansion. |
| 4 | Master of Armaments. You specialized in designing and mounting defenses on bigger land vehicles. You easily recognize and determine the quality of such items. |
| 5 | Low Places. You have contacts in the smuggling outfits along the coast; you occasionally repair the criminals’ wagons or install hidden compartments for smuggeling, in exchange for coin and favors. |
| 6 | Mysteries of the Road. You experienced an encounter with a possibly divine being while on the road alone. Work with your DM to determine the secret about the encounter and what this entity revealed to you. |
Provided you have carpenter’s tools or woodcarver's tool and wood, you can perform repairs on any land vehicle. When you use this ability, you restore a number of hit points to the hull of a land vehicle equal to 5 × your proficiency modifier. A vehicle cannot be patched by you in this way again until after it has been fully repaired by a cartwright.
Suggested Characteristics
Carters are resourceful and can often repair an otherwise broken down land vehicle. They often have dedicated spots of rest (a local tavern, roadhouses along main trade routes, etc.), thus having contacts along their usual trade routes. Carters are not afraid to work with their own hands and often perform repairs on vehicles that others might deem miraculous.
| d8 | Personality Trait |
|---|---|
| 1 | I love talking and being heard more than I like to listen. |
| 2 | I’m extremely fond of puzzles. |
| 3 | I thrive under pressure. |
| 4 | I love sketching and designing objects, especially vehicles. |
| 5 | I’m not afraid of hard work — in fact, I prefer it. |
| 6 | A pipe, an ale, and the smell of the sea: paradise. |
| 7 | I have an endless supply of cautionary tales related to the road. |
| 8 | I don’t mind getting my hands dirty. |
| d6 | Ideal |
|---|---|
| 1 | Crew. If everyone in the caravan pitches in, we’ll get anything done in time. (Good) |
| 2 | Careful Load. A wagon must be balanced according to the laws of the universe. (Lawful) |
| 3 | Invention. Make what you need out of whatever is at hand. (Chaotic) |
| 4 | Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil) |
| 5 | Reflection. Muddied roads will always clear again with time. (Any) |
| 6 | Hope. The horizon holds the greatest promise. (Any) |
| d6 | Bond |
|---|---|
| 1 | I must visit the magor cities of the world and behold the vehicles that gather there. |
| 2 | Much of the treasure I claim will be used to enrich my community. |
| 3 | I must find a kind of wood rumored to possess magical qualities. |
| 4 | I repair broken things to redeem what’s broken in myself. |
| 5 | I will craft a vehicle capable of weathering even the most dangerous of environments and hazards. |
| 6 | Bandits destroyed my masterpiece; their ears shall adorn my hearth. |
| d6 | Flaw |
|---|---|
| 1 | I don’t know when to throw something away. You never know when it might be useful again. |
| 2 | I get frustrated to the point of distraction by shoddy craftsmanship. |
| 3 | Though I am an excellent crafter, my work tends to look as though it belongs on a wagon. |
| 4 | I am so obsessed with sketching my ideas for elaborate inventions that I sometimes forget little thing like eating and sleeping. |
| 5 | I’m judgmental of those who are not skilled with tools of some kind. |
| 6 | I sometimes take things that don’t belong to me, especially if they are very well made. |
Contacts
Traderoute Ties
Land transport makes the economy run. You have contacts with several inn or roadhouse owners along your most used trade routes (determine with the DM).







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