From the lowest scums to the higher towers, killers of all brands and walks of live both exist, and are called upon. From king slayers to petty thieves, the taking of like is a business you know all too well. You may have grew up on the streets alone, orphaned, and poor, or maybe you've been groomed into the perfect killing machine. You are a lone force, acting in your own way toward completing your assigned tasks.
You begin your adventuring career as you are contacted by someone known as the spade queen. Promises of money and glory await... What did you do to get her attention?
- Skill Proficiencies: Sleight of Hand, Stealth
- Tool Proficiencies: Disguise kit, thieves’ tools
- Equipment: A small knife, a disguise kit, a pet mouse, a 2 of spades, a set of common clothes, and a pouch containing 10 gp
You know the rule of society: power talks. Whenever it be money or political power, all is promised in exchange for results under the Spade Queen.
Twilight Feature: Augment Spade
You gain the Feat: Augment: Spade. It's advantages will also be listed below:
Your are marked as a mercenary, assassin, or bandit, some sort of killer for hire. With this augment, you gain the following benefits
- You earn double the gold/reputation rewards from being in a faction allied with the queen of spades
- You may earn credits, a currency that cannot buy most things in the regular realms. however, in futuristic settings (DM allowing) credits can be used in place of gold for services or goods. You earn credits equal to the gold earned on faction content allied with the queen of spades, however, a dungeon master can award credits as they see fit to you, to a maximum of 10x the normal gold amount you'd earn per instance (if it goes above, spread it out between multiple instances over time).
Suggested Characteristics
Assassins are most known for their disposition towards killing. They tend to be driven either by a commitment to those who trained them, or a lack of it; most are driven towards wealth and influence.
| d8 | Personality Trait |
|---|---|
| 1 | I hide scraps of food and trinkets away in my pockets. |
| 2 | I ask a lot of questions. |
| 3 | I like to squeeze into small places where no one else can get to me. |
| 4 | I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms. |
| 5 | I eat like a pig and have bad manners. |
| 6 | I think anyone who’s nice to me is hiding evil intent. |
| 7 | I don’t like to bathe. |
| 8 | I bluntly say what other people are hinting at or hiding. |
| d6 | Ideal |
|---|---|
| 1 | Respect. All people, rich or poor, deserve respect. (Good) |
| 2 | Community. We have to take care of each other, because no one else is going to do it. (Lawful) |
| 3 | Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic) |
| 4 | Retribution. The rich need to be shown what life and death are like in the gutters. (Evil) |
| 5 | People. I help the people who help me — that’s what keeps us alive. (Neutral) |
| 6 | Aspiration. I’m going to prove that I’m worthy of a better life. |
| d6 | Bond |
|---|---|
| 1 | My town or city is my home, and I’ll fight to defend it. |
| 2 | I sponsor an orphanage to keep others from enduring what I was forced to endure. |
| 3 | I owe my survival to another urchin who taught me to live on the streets. |
| 4 | I owe a debt I can never repay to the person who took pity on me. |
| 5 | I escaped my life of poverty by robbing an important person, and I’m wanted for it. |
| 6 | No one else should have to endure the hardships I’ve been through. |
| d6 | Flaw |
|---|---|
| 1 | If I’m outnumbered, I will run away from a fight. |
| 2 | Gold seems like a lot of money to me, and I’ll do just about anything for more of it. |
| 3 | I will never fully trust anyone other than myself. |
| 4 | I’d rather kill someone in their sleep than fight fair. |
| 5 | It’s not stealing if I need it more than someone else. |
| 6 | People who can’t take care of themselves get what they deserve. |
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