You have dedicated yourself to protecting the wounded and vulnerable from harm. That harm may be injury, disease, or something far worse. By being in many hostile situations and battlegrounds all across the land, you've learned to make quick decisions and work with whatever materials you have available. Your goal is to protect and heal those you can save and ease the passing into the next realm for those you cannot.
- Skill Proficiencies: Medicine,Perception
- Tool Proficiencies: Herbalism kit, Poisoner's kit
- Equipment: A medical insignia, a bar of soap, a small metal basin, clean towels, an herbalism kit, a set of traveler's clothes, and a pouch containing 10 gp.
Your medical services are widely appreciated, particularly among those who have have seen the horrors of war or natural disasters. Troops and guards will treat you as a neutral ally whenever you show your medical insignia and offer your assistance as long as your presence doesn't endanger them. Among the common folk in towns and villages, there are almost always injuries or illnesses that you can help with. People will often be willing to share food and shelter in exchange for your medical expertise.
Previous Versions
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9/23/2023 9:45:34 PM
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Coming Soon
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