Starting from just a general school of the Arcane, the Order of the Onyx shard had grown to be more and more selective in their students. They had admitted anyone who had the resolve to learn the ways of the Arcane, but due to staffing changes at the top, policies had evolved into a strict selection process. This selection process had started with those who only had the ability and talent to cast their spells, but changed in such a way where they kidnapped their agents, and employed various ways of conditioning them to be the perfect murder machine. Just like a shadow organization, they have been governing the major political world ever since the inception of the Order of the Onyx Shard.
The Order would give each candidate a specific word that will make them obedient to their handler. This word is unique and only know to that candidate. They will typically respond with the same word once their mission is completed. If the word is spoken by anyone other than the handler or themselves, they must make a DC 12 Wisdom save. A failed save will have them under similar effects as the suggestion spell, but will have no effect on a successful one. If the handler speaks the word, there is no save.
- Skill Proficiencies: Stealth, Sleight of Hand
- Tool Proficiencies: Disguise kit or Thieves’ Tools
- Languages: One of your choice.
- Equipment: A black hooded cloak, either Disguise kit or Thieves’ Tools, Agency Emblem, and Pact Paper writ with a contract.
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1 |
Amnesia. You were subjected to the spell, Modify Memory, too many times to where you don’t remember who you were, who your family or friends were, or anything from your previous life. |
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2 |
Deception. You are constantly fooled to think that the targets that you were contracted to eliminate as terrible people and it was a noble cause. The marks were a mix of good and bad people. |
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3 |
Negative Punishment. A family member or friend is killed if you fail to complete your contract. Starting with your furthest friend, and perhaps ending at your immediate family. |
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4 |
Child Kidnapping. You were kidnapped at childbirth due to your inherent magical ability. You were then educated to kill and only kill. |
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5 |
Shock Therapy. The educators would cast shocking grasp whenever you would give the wrong answer during classes. |
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6 |
Negative Stimuli. The masters would give a pendant that would alter dreams into nightmares halfway through. Only by completing the task would the pendent be taken away. |
Due to the conditioning of the Onyx Agent, and the nature of the education, you have learned to increase the power of the spells. By exerting mental force and will, you are able to increase the Spell Save DC by 2. Once you use this feature, you cannot use it again until you have completed a long rest.
Suggested Characteristics
| d6 | Personality Trait |
|---|---|
| 1 | I'm good at hiding my true thoughts and feelings. |
| 2 | I love hearing about other people's nightmares. |
| 3 | I've left emotion behind me. I'm now perfectly placid. |
| 4 | Some event from the past keeps worming its way into my mind, making me restless. |
| 5 | Combat is meant to be quick, clean, and one-sided. |
| 6 | I never show my anger. I just plot my revenge. |
| d6 | Ideal |
|---|---|
| 1 | Determination. I cannot fail. Not ever. (Neutral) |
| 2 | Control. I like pulling the strings. (Lawful) |
| 3 | Knowledge. I want to know as much as I can about this city and how it works. (Any) |
| 4 | Secrets. I collect secrets and never reveal them. (Any) |
| 5 | Fear. People should not respect power. They should fear it. (Evil) |
| 6 | Tenacity. I must complete the objective set before me. No matter what is in the way. (Chaotic) |
| d6 | Bond |
|---|---|
| 1 | I discovered a secret I can't let anyone else uncover—including my Agency superiors. |
| 2 | My orders are important, but my comrades are worth more than anything. I would die for them. |
| 3 | I will become the greatest assassin that ever lived. |
| 4 | I'm guilty of a terrible crime. I hope I can redeem myself for it. |
| 5 | The job is all that matters. I will see it through. |
| 6 | Someone has discovered my true identity. |
| d6 | Flaw |
|---|---|
| 1 | I like secrets so much that I'm reluctant to share details of a plan even with those who need to know. |
| 2 | I have a particular vice that puts all my secrets at risk if I'm not careful. |
| 3 | I'm pretty sure I've done something horrible that I can't remember because of the Agency's mind magic. |
| 4 | I can hear the voices of everyone I've killed. I see their faces. I can't be free of these ghosts. |
| 5 | I have a 'tell' that reveals when I'm lying. |
| 6 | I go a bit mad when I see blood. |