You have been imprisoned for longer than you know. You may have been falsely accused or entirely guilty, but you've forgotten why you were thrown in. Your life revolved around the slop you got twice a day and your endless attempts to escape. You met the other prisoners, some of whom had gone as mad as you, but you've all shared your secrets and skills.
- Skill Proficiencies: Acrobatics, Investigation
- Tool Proficiencies: One type of artisan's tools
- Languages: One of your choice
- Equipment: A set of common clothes, a bag of ball bearings, a small knife, a set of manacles, a lamp made of an old wooden spoon, and a pouch containing 5 GP
Feature: Escape Artist
You know how to escape from imprisonment. You can familiarize yourself with the floor plan of a holding area if you spend 5 minutes moving through the area. Additionally, you are adept at deciphering the jargon scratched into the walls of a cell. You can decipher any message left by other prisoners, whether it shows a map or describes a secret passageway or cache of supplies.
Suggested Characteristics
Prisoners were normal people before their arrest, but their time alone, with only stone, water, and, once in awhile, another half-mad inmate, changes them. Their ideals are often related to imprisonment and both their positive and negative traits are random eccentricities.
| d8 |
Personality Trait |
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1
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I can't remember my life before prison.
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2
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I find friends in the unlikeliest of places.
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3
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The first thing I do in a new place is note the locations of potential escape routes.
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4
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I hate enclosed spaces.
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5
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I can't do things under pressure.
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6
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I'm as fearless as a monkey while climbing.
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7
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I have horrible hallucinations of the tortures in prison.
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8
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Everything seems so wide now that I'm out of a stone box.
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| d6 |
Ideal |
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1
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Justice. Some are imprisoned for the right reasons. (Lawful)
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2
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Freedom. Prisons are meant to be escaped from. (Chaotic)
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3
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Vengeance. Freedom means time to take revenge. (Evil)
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4
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Whim. I can do whatever I want now that I'm not incarcerated. (Chaotic)
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5
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Rescue. With my new knowledge, I can save others from going through what I had to. (Good)
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6
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Regularity. I can get back to living now that I'm free. I don't want anyone to interfere with that. (Neutral)
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| d6 |
Bond |
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1
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A young noble led to my imprisonment. I will ruin them.
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2
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I need to free my mentor, who was recaptured in order to give me a chance to escape.
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3
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I must figure out why I was imprisoned.
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4
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I must break back into prison to recover a priceless treasure I left behind in my escape.
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5
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I lost my true love when I was imprisoned. I must find them.
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6
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I know the location of a world changing secret, but I was imprisoned before I could form a team to find it.
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| d6 |
Flaw |
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1
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I feel no remorse for the crime that got me thrown into prison for and I'd do it again.
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2
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I can't hold onto money longer than a day.
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3
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I obsess over every detail in everything, thinking I have all the time in the world.
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4
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Other people are only voices in my head who don't have to be listened to.
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5
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I use people to further my schemes, then let them take the consequences.
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6
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I get lost in my own fantasies often.
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