You are a cult master serving a greater being, in the past, you have used your knowledge and skills to recruit and fake people into worshiping your master. You have always treated your master's goal higher than any others, either for your own profit or for your eternal loyalty to your master. Now your master have given you a new mission, will you follow his orders loyally or will you ignore its order in pursue in your own goal.
You should also specify the greeter being you serve, and set a few creeds for your cult.
- Skill Proficiencies: You gain proficiency in Religion, you also choose and gain proficiency in one of either Deception, Persuasion, Insight or Performance.
- Languages: You gain proficiency in any two chosen languages, however, you must know at least one exotic language.
- Equipment: A book of cult creeds, a symbolic object touched by an otherwordly being, a set of fine clothes, a wooden staff and a belt pouch containing 10 gp.
Your service at a greater being have granted you its favor, you would be able to sense the presence of an otherwordly power if it is involved in an object or event which you are investigating, if the object or event is affected by the greater being you serve, that greater being might also give you information about his plans.
You also gain the ability to command other worshipers of the greater being you serve.
Suggested Characteristics
Forbidden cult masters are servants of greater beings, this make them similar to acolytes serving their gods, you can look for the acolyte background from the Player’s Handbook, however, forbidden cult masters are more likely to be neutral or evil aligned than good.
Previous Versions
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